Search
Now showing items 1-5 of 5
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies
(The Eurographics Association, 2003)
Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting ...
Multi-Finger Haptic Rendering of Deformable Objects
(The Eurographics Association, 2004)
The present paper describes the integration of a multi-finger haptic device with deformable objects in an interactive environment. Repulsive forces are synthesized and rendered independently for each finger of a user wearing ...
Wearable Mixed Reality System In Less Than 1 Pound
(The Eurographics Association, 2006)
We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within a known internet ...
Avatar Markup Language
(The Eurographics Association, 2002)
Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level ...
Interaction Between Real and Virtual Humans: Playing Checkers
(The Eurographics Association, 2000)
For some years, we have been able to integrate virtual hu- mans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans ...