Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies

Abstract
Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenarios featuring interactive virtual humans. The paper describes a concrete concept of such a system and its practical realization example.
Description

        
@inproceedings{
:10.2312/EGVE/IPT_EGVE2003/097-106
, booktitle = {
Eurographics Workshop on Virtual Environments
}, editor = {
Andreas Kunz and Joachim Deisinger
}, title = {{
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies
}}, author = {
Ponder, Michal
and
Herbelin, Bruno
and
Molet, Tom
and
Schertenlieb, Sebastien
and
Ulicny, Branislav
and
Papagiannakis, George
and
Magnenat-Thalmann, Nadia
and
Thalmann, Daniel
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-905674-06-4
}, DOI = {
/10.2312/EGVE/IPT_EGVE2003/097-106
} }
Citation