Browsing EGPGV04: Eurographics Symposium on Parallel Graphics and Visualization by Title
Now showing items 11-14 of 14
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A Scalable Cluster-based Parallel Simplification Framework for Height Fields
(The Eurographics Association, 2004)In this paper, we present a method to interactively render 3D large datasets on a PC Cluster. Classical methods use simplification to fill up the gap between such models and graphics card capabilities. Unfortunatelly, ... -
Through the Concurrency Gateway: a Challenge from the Near Future of Graphics Hardware
(The Eurographics Association, 2004)The computer graphics industry, and in particular those involved with films, games and virtual reality, continue to demand more and more realistic computer generated images. The complexity of the scenes being modelled and ... -
Tuning of Algorithms for Independent Task Placement in the Context of Demand-Driven Parallel Ray Tracing
(The Eurographics Association, 2004)This paper investigates assignment strategies (load balancing algorithms) for process farms which solve the problem of online placement of a constant number of independent tasks with given, but unknown, time complexities ... -
Visualization of Seismic Wave Propagation from Recent Damaging Earthquakes in Japan: Dense Array Observations and Parallel Simulations Using the Earth Simulator
(The Eurographics Association, 2004)This paper presents recent developments of large-scale parallel simulation of seismic wave propagation and concurrent visualization of 3D seismic wavefield using the Earth Simulator supercomputer. The developments of ...