Browsing EGPGV: Eurographics Workshop on Parallel Graphics and Visualization by Title
Now showing items 161-180 of 242
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Parallel Volume Rendering on the IBM Blue Gene/P
(The Eurographics Association, 2008)Parallel volume rendering is implemented and tested on an IBM Blue Gene distributed-memory parallel architecture. The goal of studying the cost of parallel rendering on a new class of supercomputers such as the Blue Gene/P ... -
Parallel XPBD Simulation of Modified Morse Potential - an Alternative Spring Model
(The Eurographics Association, 2019)In this paper, we introduce a modified Morse potential as an alternative to the existing spring models within a massively parallel extended Position Based Dynamics (XPBD) algorithm. To date, stretching is one of the most ... -
Parallelization of Inverse Design of Luminaire Reflectors
(The Eurographics Association, 2006)This paper presents the parallelization of techniques for the design of reflector shapes from prescribed optical properties (far-field radiance distribution), geometrical constraints and, if available, a user-given initial ... -
The Parallelization of the Perspective Shear-Warp Volume Rendering Algorithm
(The Eurographics Association, 2002)The shear-warp algorithm for volume rendering is among the fastest volume rendering algorithms. It is an objectorder algorithm, based on the idea of the factorization of the view matrix into a 3D shear and a 2D warp ... -
Parallelized Matrix Factorization for fast BTF Compression
(The Eurographics Association, 2009)Dimensionality reduction methods like Principal Component Analysis (PCA) have become commonplace for the compression of large datasets in computer graphics. One important application is the compression of Bidirectional ... -
PaTraCo: A Framework Enabling the Transparent and Efficient Programming of Heterogeneous Compute Networks
(The Eurographics Association, 2010)We propose PaTraCo (Parallel Transparent Computation), a framework for developing parallel applications for single host or ad-hoc compute network environments incorporating a multitude of different kinds of compute devices ... -
PaViz: A Power-Adaptive Framework for Optimizing Visualization Performance
(The Eurographics Association, 2017)Power consumption is widely regarded as one of the biggest challenges to reaching the next generation of high-performance computing. One strategy for achieving an exaflop given limited power is hardware overprovisioning. ... -
Performance Modeling of vl3 Volume Rendering on GPU-Based Clusters
(The Eurographics Association, 2014)This paper presents an analytical model for parallel volume rendering of large datasets using GPU-based clusters. The model is focused on the parallel volume rendering and compositing stages and predicts their performance ... -
Performance Tradeoffs in Shared-memory Platform Portable Implementations of a Stencil Kernel
(The Eurographics Association, 2021)Building on a significant amount of current research that examines the idea of platform-portable parallel code across different types of processor families, this work focuses on two sets of related questions. First, using ... -
Performance-Portable Particle Advection with VTK-m
(The Eurographics Association, 2018)Particle advection is the fundamental kernel behind most vector field visualization methods. Yet, the efficient parallel computation of large amounts of particle traces remains challenging. This is exacerbated by the variety ... -
PGV 2019: Frontmatter
(The Eurographics Association, 2019) -
PGV 2020: Frontmatter
(The Eurographics Association, 2020) -
PGV 2021: Frontmatter
(The Eurographics Association, 2021) -
PGV 2022: Frontmatter
(The Eurographics Association, 2022) -
PGV 2023: Frontmatter
(The Eurographics Association, 2023) -
Photo-Guided Exploration of Volume Data Features
(The Eurographics Association, 2017)In this work, we pose the question of whether, by considering qualitative information such as a sample target image as input, one can produce a rendered image of scientific data that is similar to the target. The algorithm ... -
Physical cloth simulation on a PC cluster
(The Eurographics Association, 2002)Cloth simulation is of major interest in 3D animation, as it allows the realistic modeling of dressed humans. The goal of our work is to decrease computation time in order to obtain real time dynamics animation. This paper ... -
Piggybacking for More Efficient Parallel Out-of-Core Isosurfacing
(The Eurographics Association, 2006)A scheme for improving the efficiency of parallel isosurfacing for very large datasets is presented. The scheme is aimed at improving performance in multi-processor environments, especially for environments in which ... -
PISTON: A Portable Cross-Platform Framework for Data-Parallel Visualization Operators
(The Eurographics Association, 2012)Due to the wide variety of current and next-generation supercomputing architectures, the development of highperformance parallel visualization and analysis operators frequently requires re-writing the underlying algorithms ... -
Polygonization of Implicit Surfaces on Multi-Core Architectures with SIMD Instructions
(The Eurographics Association, 2012)In this research we tackle the problem of rendering complex models which are created using implicit primitives, blending operators, affine transformations and constructive solid geometry in a design environment that organizes ...