Now showing items 10-12 of 12

    • Scan Primitives for GPU Computing 

      Sengupta, Shubhabrata; Harris, Mark; Zhang, Yao; Owens, John D. (The Eurographics Association, 2007)
      The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these primitives, specifically an efficient formulation ...
    • Stochastic Rasterization using Time-Continuous Triangles 

      Akenine-Möller, Tomas; Munkberg, Jacob; Hasselgren, Jon (The Eurographics Association, 2007)
      We present a novel algorithm for stochastic rasterization which can rasterize triangles with attributes depending on a parameter, t, varying continuously from t
    • Tight Frame Normal Map Compression 

      Munkberg, Jacob; Olsson, Ola; Stroem, Jacob; Akenine-Moeller, Tomas (The Eurographics Association, 2007)
      We present a new powerful and flexible fixed-rate normal map compression algorithm with higher quality than existing schemes on a test suite of normal maps. Our algorithm encodes a tight box with uniform normals inside the ...