SIGGRAPH/Eurographics Workshop on Graphics Hardware 2007

Akenine-Möller, Tomas; Munkberg, Jacob; Hasselgren, Jon
Stochastic Rasterization using Time-Continuous Triangles

Lloyd, D. Brandon; Govindaraju, Naga K.; Molnar, Steven E.; Manocha, Dinesh
Practical logarithmic rasterization for low-error shadow maps

Nehab, Diego; Sander, Pedro V.; Lawrence, Jason; Tatarchuk, Natalya; Isidoro, John R.
Accelerating Real-Time Shading with Reverse Reprojection Caching

Munkberg, Jacob; Olsson, Ola; Stroem, Jacob; Akenine-Moeller, Tomas
Tight Frame Normal Map Compression

Rasmusson, Jim; Hasselgren, Jon; Akenine-Moeller, Tomas
Exact and Error-bounded Approximate Color Buffer Compression and Decompression

Stroem, Jacob; Pettersson, Martin
ETC2: Texture Compression using Invalid Combinations

Sheaffer, Jeremy W.; Luebke, David P.; Skadron, Kevin
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors

Hassan, F.; Carletta, J. E.
A Real-Time FPGA-Based Architecture for a Reinhard-like Tone Mapping Operator

Nam, Byeong-Gyu; Lee, Jeabin; Kim, Kwanho; Lee, Seung Jin; Yoo, Hoi-Jun
A Low-Power Handheld GPU using Logarithmic Arithmetic and Triple DVFS Power Domains

Strengert, Magnus; Klein, Thomas; Ertl, Thomas
A Hardware-Aware Debugger for the OpenGL Shading Language

Correa, Carlos D.; Silver, Deborah
Programmable Shaders for Deformation Rendering

Sengupta, Shubhabrata; Harris, Mark; Zhang, Yao; Owens, John D.
Scan Primitives for GPU Computing