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Now showing items 151-160 of 163
Does the Virtual Environment Design influence Learning?
(The Eurographics Association, 2023)
Past studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative ...
ACT2G: Attention-based Contrastive Learning for Text-to-Gesture Generation
(ACM Association for Computing Machinery, 2023)
Recent increase of remote-work, online meeting and tele-operation task makes people find that gesture for avatars and communication robots is more important than we have thought. It is one of the key factors to achieve ...
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds
(The Eurographics Association, 2023)
This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ...
Insights From a Study on Subtle Mimicry in Human-Agent Interaction
(The Eurographics Association, 2023)
In social interactions, people tend to imitate the behavior of others and to perceive dialogues in which they are imitated to be more natural and smooth. This process of mimicry is not limited to non-verbal behavior, but ...
Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups
(The Eurographics Association, 2023)
Politeness is critical for shaping human-human interactions and therefore seems an important consideration in human interactions with Embodied Conversational Agents (ECAs). However, the impact of artificially-generated ...
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality
(The Eurographics Association, 2023)
Signage is an essential element in finding one's way and avoiding getting lost in open and indoor environments. Yet, designing an effective signage system for a complex structure remains a challenge, as some buildings may ...
Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality
(The Eurographics Association, 2023)
Embodied conversational agents have a great potential in virtual reality training applications. This paper investigates the impact of conversational agents on users in a first responder training scenario. We integrated ...
Developing a Scale for Measuring the Believability of Virtual Agents
(The Eurographics Association, 2023)
Creating believable virtual agents has long been the focus of artists and scientists. A believable agent enables the audience to be emotionally involved in a narrative, willingly suspending their disbelief for the pleasure ...
Comparison of Touchless Interaction With One and Multiple Optical Sensors
(The Eurographics Association, 2023)
In this research, we compared the precision and ease of use of hand-tracking with one and three optical sensors. We created two test scenes that simulated real-life scenarios, one focusing on smoothness and intuitiveness ...
Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje
(The Eurographics Association, 2023)
Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences ...