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Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
(The Eurographics Association, 2018)
Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ...
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
(The Eurographics Association, 2017)
Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ...
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
(The Eurographics Association, 2018)
In a social context where two or more interlocutors interact with each other in the same space, one's sense of copresence with the others is an important factor for the quality of communication and engagement in the ...
How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events
(The Eurographics Association, 2020)
This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...
Designing an Adpative Assisting Interface for Learning Virtual Filmmaking
(The Eurographics Association, 2020)
In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ...
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
(The Eurographics Association, 2019)
This paper investigates a concept called Virtual Ability Simulation (VAS) for people with disability due to Multiple Sclerosis (MS), in a virtual reality (VR) environment. In a VAS people with a disability perform tasks ...
GAZED - Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings
(The Eurographics Association, 2020)
We present GAZED- eye GAZ-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting ...
Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups
(The Eurographics Association, 2023)
Politeness is critical for shaping human-human interactions and therefore seems an important consideration in human interactions with Embodied Conversational Agents (ECAs). However, the impact of artificially-generated ...
Developing a Scale for Measuring the Believability of Virtual Agents
(The Eurographics Association, 2023)
Creating believable virtual agents has long been the focus of artists and scientists. A believable agent enables the audience to be emotionally involved in a narrative, willingly suspending their disbelief for the pleasure ...