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Practical Real-Time Lens-Flare Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. ...
Retailoring Box Splines to Lattices for Highly Isotropic Volume Representations
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
3D box splines are defined by convolving a 1D box function with itself along different directions. In volume visualization, box splines are mainly used as reconstruction kernels that are easy to adapt to various sampling ...
Mathematical Analysis on Affine Maps for 2D Shape Interpolation
(The Eurographics Association, 2012)
This paper gives a simple mathematical framework for 2D shape interpolation methods that preserve rigidity. An interpolation technique in this framework works for given the source and target 2D shapes, which are compatibly ...
Stippling with Aerial Robots
(The Eurographics Association, 2016)
We describe a method for creating stippled prints using a quadrotor flying robot. At a low level, we use motion capture to measure the position of the robot and the canvas, and a robust control algorithm to command the ...
LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality
(The Eurographics Association, 2013)
Synthesizing global illumination effects is a vast field of research for both offline and real-time rendering. While the most important goals for offline rendering are realism and physical correctness, real-time rendering ...
Progressive CPU Volume Rendering with Sample Accumulation
(The Eurographics Association, 2017)
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
Fast Motion Rendering for Single-Chip Stereo DLP Projectors
(The Eurographics Association, 2012)
Single-chip color DLP projectors show the red, green and blue components one after another. When the gaze moves relative to the displayed pixels, color fringes are perceived. In order to reduce these artefacts, many devices ...
Algorithms for Division Free Perspective Correct Rendering
(The Eurographics Association, 2000)
Well known implementations for perspective correct rendering of planar polygons require a division per rendered pixel. Such a division is better to be avoided as it is an expensive operation in terms of silicon gates and ...
Concentric Circle Glyphs for Enhanced Depth-Judgment in Vascular Models
(The Eurographics Association, 2017)
Using 3D models of medical data for surgery or treatment planning requires a comprehensive visualization of the data. This is crucial to support the physician in creating a cognitive image of the presented model. Vascular ...
Guided Volume Editing based on Histogram Dissimilarity
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Segmentation of volumetric data is an important part of many analysis pipelines, but frequently requires manual inspection and correction. While plenty of volume editing techniques exist, it remains cumbersome and errorprone ...