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    Progressive CPU Volume Rendering with Sample Accumulation

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    Date
    2017
    Author
    Usher, Will
    Amstutz, Jefferson
    Brownlee, Carson
    Knoll, Aaron ORCID
    Wald, Ingo ORCID
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    Abstract
    We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels over frames, which can blur features or integrate incorrectly with respect to depth. Our approach stores samples along each ray, accumulates new samples each frame into a buffer, and progressively interleaves and integrates these samples. Though this process requires additional memory, it ensures interactivity and is well suited for CPU architectures with large memory and cache. This approach also extends well to distributed rendering in cluster environments. We implement this technique in Intel's open source OSPRay CPU ray tracing framework and demonstrate that it is particularly useful for rendering volumetric data with costly sampling functions.
    BibTeX
    @inproceedings {10.2312:pgv.20171090,
    booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
    editor = {Alexandru Telea and Janine Bennett},
    title = {{Progressive CPU Volume Rendering with Sample Accumulation}},
    author = {Usher, Will and Amstutz, Jefferson and Brownlee, Carson and Knoll, Aaron and Wald, Ingo},
    year = {2017},
    publisher = {The Eurographics Association},
    ISSN = {1727-348X},
    ISBN = {978-3-03868-034-5},
    DOI = {10.2312/pgv.20171090}
    }
    URI
    http://dx.doi.org/10.2312/pgv.20171090
    https://diglib.eg.org:443/handle/10.2312/pgv20171090
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA