EG 2022 - Full Papers - CGF 41-Issue 2
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        Rendering I
      
      
        Progressive Denoising of Monte Carlo Rendered Images
      
      
      
      
        Learning for Rendering
      
      
        Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft
        Rasterization
      
      
      
      
        Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and
        Learned Differentiable Renderers
      
      
      
      
        Learning from Shader Program Traces
      
      
      
      
        Computational Photography
      
      
        ZoomShop: Depth-Aware Editing of Photographic Composition
      
      
      
      
        Learning a Self-supervised Tone Mapping Operator via Feature Contrast Masking Loss
      
      
      
      
        Modeling and Editing I
      
      
        Gradient Terrain Authoring
      
      
      
      
        Deep Reconstruction of 3D Smoke Densities from Artist Sketches
      
      
      
      
        Interactive Editing of Discrete Chebyshev Nets
      
      
      
      
        Animation and Motion Capture
      
      
        Compact Facial Landmark Layouts for Performance Capture
      
      
      
      
        CAST: Character labeling in Animation using Self-supervision by Tracking
      
      
      
      
        MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras
      
      
      
      
        Appearance and Shading
      
      
        MaterIA: Single Image High-Resolution Material Capture in the Wild
      
      
      
      
        OutCast: Outdoor Single-image Relighting with Cast Shadows
      
      
      
      
        Human Animation and Topology
      
      
        Shape Transformers: Topology-Independent 3D Shape Models Using Transformers
      
      
      
      
        Dynamic Combination of Crowd Steering Policies Based on Context
      
      
      
      
        Geometry
      
      
        The 3D Motorcycle Complex for Structured Volume Decomposition
      
      
      
      
        Meshes
      
      
        Constrained Remeshing Using Evolutionary Vertex Optimization
      
      
      
      
        Texture
      
      
        Procedural Roof Generation From a Single Satellite Image
      
      
      
      
        Semantic Segmentation in Art Paintings
      
      
      
      
        Meshlets and How to Shade Them: A Study on Texture-Space Shading
      
      
      
      
        Modeling and Editing II
      
      
        Automatic Differentiable Procedural Modeling
      
      
      
      
        Differentiable 3D CAD Programs for Bidirectional Editing
      
      
      
      
        Physics Simulation
      
      
        A-ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics
        Simulation without Numerical Fracture
      
      
      
      
        Coupling 3D Liquid Simulation with 2D Wave Propagation for Large Scale Water Surface
        Animation Using the Equivalent Sources Method
      
      
      
      
        Fast and Exact Root Parity for Continuous Collision Detection
      
      
      
      
        Rendering II
      
      
        Neural Precomputed Radiance Transfer
      
      
      
      
        Volumetric Multi-View Rendering
      
      
      
      
        Recursive Analytic Spherical Harmonics Gradient for Spherical Lights
      
      
      
      
        Topology
      
      
        Learning Spectral Unions of Partial Deformable 3D Shapes
      
      
      
      
        Coverage Axis: Inner Point Selection for 3D Shape Skeletonization
      
      
      
      
        Vectorizing Line Drawings of Arbitrary Thickness via Boundary-based Topology Reconstruction
      
      
      
      
        Visualization
      
      
        Fiblets for Real-Time Rendering of Massive Brain Tractograms
      
      
      
      
        Z2P: Instant Visualization of Point Clouds
      
      
      
      
        3D Printing, Fabrication
      
      
        Closed Space-filling Curves with Controlled Orientation for 3D Printing
      
      
      
      
        Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched
        Fabric
      
      
      
      
        Worst-Case Rigidity Analysis and Optimization for Assemblies with Mechanical Joints
      
      
      
      
        Simulation of Clothes and Crowds
      
      
        Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation
      
      
      
      
        Computational Design of Kinesthetic Garments
      
      
      
      
        N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks
      
      
      
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