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Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation
(The Eurographics Association, 2020)
This paper aims to investigate the influence of the control law in virtual steering techniques, and in particular the speed update, on users' behaviour while navigating in virtual environments. To this end, we first propose ...
The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles
(The Eurographics Association, 2020)
Autonomous vehicles offer a driverless future, however, despite the rapid progress in ubiquitous technologies, human situational assessment continues to be required. For example, upon recognizing an obstacle on the road a ...
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
(The Eurographics Association, 2020)
Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism ...
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2020)
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments
(The Eurographics Association, 2020)
Embodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a ...
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments
(The Eurographics Association, 2020)
Collaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative ...
On the Use of Jumping Gestures for Immersive Teleportation in VR
(The Eurographics Association, 2020)
Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ...
Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments
(The Eurographics Association, 2020)
Motion sickness while using virtual reality (VR) headsets affects 25-40% of users. Motion sickness results from a disconnect between the user's physical movement and their experienced movement in the virtual environment. ...
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)
Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ...
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR
(The Eurographics Association, 2020)
Does virtual threat harm the Virtual Reality (VR) experience? In this paper, we explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. The main findings ...