State of the Art Reports
A Survey of Temporal Antialiasing Techniques
Lei Yang, Shiqiu Liu, and Marco Salvi
A Survey of Multifragment Rendering
Andreas Alexandros Vasilakis, Konstantinos Vardis, and Georgios Papaioannou
Learning Generative Models of 3D Structures
Siddhartha Chaudhuri, Daniel Ritchie, Jiajun Wu, Kai Xu, and Hao Zhang
State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments
Giovanni Pintore, Claudio Mura, Fabio Ganovelli, Lizeth Joseline Fuentes-Perez, Renato Pajarola, and Enrico Gobbetti
State of the Art on Neural Rendering
Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason Saragih, Matthias Nießner, Rohit Pandey, Sean Fanello, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Eli Shechtman, Dan B. Goldman, and Michael Zollhöfer
Survey of Models for Acquiring the Optical Properties of Translucent Materials
Jeppe Revall Frisvad, Søren Alkærsig Jensen, Jonas Skovlund Madsen, António Correia, Li Yang, Søren K. S. Gregersen, Youri Meuret, and Poul-Erik Hansen
A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality
Sukanya Bhattacharjee and Parag Chaudhuri

Recent Submissions

  • A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality 

    Bhattacharjee, Sukanya; Chaudhuri, Parag (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Sketching is one of the most natural ways for representing any object pictorially. It is however, challenging to convert sketches to 3D content that is suitable for various applications like movies, games and computer aided ...
  • Survey of Models for Acquiring the Optical Properties of Translucent Materials 

    Frisvad, Jeppe Revall; Jensen, Søren Alkærsig; Madsen, Jonas Skovlund; Correia, António; Yang, Li; Gregersen, Søren K. S.; Meuret, Youri; Hansen, Poul-Erik (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    The outset of realistic rendering is a desire to reproduce the appearance of the real world. Rendering techniques therefore operate at a scale corresponding to the size of objects that we observe with our naked eyes. At ...
  • State of the Art on Neural Rendering 

    Tewari, Ayush; Fried, Ohad; Thies, Justus; Sitzmann, Vincent; Lombardi, Stephen; Sunkavalli, Kalyan; Martin-Brualla, Ricardo; Simon, Tomas; Saragih, Jason; Nießner, Matthias; Pandey, Rohit; Fanello, Sean; Wetzstein, Gordon; Zhu, Jun-Yan; Theobalt, Christian; Agrawala, Maneesh; Shechtman, Eli; Goldman, Dan B.; Zollhöfer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. ...
  • State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments 

    Pintore, Giovanni; Mura, Claudio; Ganovelli, Fabio; Fuentes-Perez, Lizeth Joseline; Pajarola, Renato; Gobbetti, Enrico (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments ...
  • Learning Generative Models of 3D Structures 

    Chaudhuri, Siddhartha; Ritchie, Daniel; Wu, Jiajun; Xu, Kai; Zhang, Hao (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    3D models of objects and scenes are critical to many academic disciplines and industrial applications. Of particular interest is the emerging opportunity for 3D graphics to serve artificial intelligence: computer vision ...
  • A Survey of Multifragment Rendering 

    Vasilakis, Andreas Alexandros; Vardis, Konstantinos; Papaioannou, Georgios (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    In the past few years, advances in graphics hardware have fuelled an explosion of research and development in the field of interactive and real-time rendering in screen space. Following this trend, a rapidly increasing ...
  • A Survey of Temporal Antialiasing Techniques 

    Yang, Lei; Liu, Shiqiu; Salvi, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...
  • EUROGRAPHICS 2020: CGF 39-2 STARs Frontmatter 

    Mantiuk, Rafal; Sundstedt, Veronica (The Eurographics Association and John Wiley & Sons Ltd., 2020)
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