Animation and Simulation
Perceptual Characteristics by Motion Style Category
Hye Ji Kim and Sung-Hee Lee
GPU Smoke Simulation on Compressed DCT Space
Daichi Ishida, Ryoichi Ando, and Shigeo Morishima
Stylistic Locomotion Modeling with Conditional Variational Autoencoder
Han Du, Erik Herrmann, Janis Sprenger, Noshaba Cheema, Somayeh Hosseini, Klaus Fischer, and Philipp Slusallek
Geometry Processing
Schelling Meshes
Luther Power and Manfred Lau
Hybrid Function Representation with Distance Properties
Alexander Tereshin, Valery Adzhiev, Oleg Fryazinov, and Alexander Pasko
One-step Compact Skeletonization
Bastien Durix, Geraldine Morin, Sylvie Chambon, Jean-Luc Mari, and Kathryn Leonard
A Preliminary Analysis of Methods for Curvature Estimation on Surfaces With Local Reliefs
Elia Moscoso Thompson and Silvia Biasotti
Image and Video
3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion
Shaifali Parashar and Adrien Bartoli
Image Recoloring Based on Object Color Distributions
Mahmoud Afifi, Brian Price, Scott Cohen, and Michael S. Brown
Making Gabor Noise Fast and Normalized
Vincent Tavernier, Fabrice Neyret, Romain Vergne, and Joëlle Thollot
Automatic Environment Map Registration
Ulysse Larvy, Céline Loscos, and Yiorgos Chrysanthou
Interactivity and Gaming
Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study
Bernardo Marques, Rafael Esteves, João Alves, Carlos Ferreira, Paulo Dias, and Beatriz Sousa Santos
Integrating Server-based Simulations Into Web-based Geo-applications
Pascal Bormann, Ralf Gutbell, Johannes Sebastian Mueller-Roemer
Asteroid Escape: A Serious Game to Foster Teamwork Abilities
Filippo Gabriele Pratticó, Francesco Strada, Fabrizio Lamberti, and Andrea Bottino
Learning and Networks
A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures
Gaia Pavoni, Massimiliano Corsini, Marco Palma, and Roberto Scopigno
Font Specificity
Luther Power and Manfred Lau
Towards Diverse Anime Face Generation: Active Label Completion and Style Feature Network
Hongyu Li and Tianqi Han
Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal Fully-Convolutional Networks
Cheema Noshaba, Somayeh Hosseini, Janis Sprenger, Erik Herrmann, Han Du, Klaus Fischer, and Philipp Slusallek
Rendering
Optimal Deterministic Mixture Sampling
Mateu Sbert, Vlastimil Havran, and László Szirmay-Kalos
Anisotropic Filtering for On-the-fly Patch-based Texturing
Nicolas Lutz, Basile Sauvage, Frédéric Larue, and Jean-Michel Dischler
Planar Abstraction and Inverse Rendering of 3D Indoor Environment
Young Min Kim, Sangwoo Ryu, and Ig-Jae Kim
Area Lights in Signed Distance Function Scenes
Róbert Bán, Csaba Bálint, and Gábor Valasek

Recent Submissions

  • EUROGRAPHICS 2019: Short Papers Frontmatter 

    Cignoni, Paolo; Miguel, Eder (Eurographics Association, 2019)
  • Area Lights in Signed Distance Function Scenes 

    Bán, Róbert; Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2019)
    This paper presents two algorithms to incorporate spherical and general area lights into scenes defined by signed distance functions. The first algorithm employs an efficient approximation to the contribution of spherical ...
  • Planar Abstraction and Inverse Rendering of 3D Indoor Environment 

    Kim, Young Min; Ryu, Sangwoo; Kim, Ig-Jae (The Eurographics Association, 2019)
    A large-scale scanned 3D environment suffers from complex occlusions and misalignment errors. The reconstruction contains holes in geometry and ghosting in texture. These are easily noticed and cannot be used in visually ...
  • Anisotropic Filtering for On-the-fly Patch-based Texturing 

    Lutz, Nicolas; Sauvage, Basile; Larue, Frédéric; Dischler, Jean-Michel (The Eurographics Association, 2019)
    On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates ...
  • Optimal Deterministic Mixture Sampling 

    Sbert, Mateu; Havran, Vlastimil; Szirmay-Kalos, László (The Eurographics Association, 2019)
    Multiple Importance Sampling (MIS) can combine several sampling techniques preserving their advantages. For example, we can consider different Monte Carlo rendering methods generating light path samples proportionally only ...
  • Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal Fully-Convolutional Networks 

    Cignoni, Paolo and Miguel, Eder (The Eurographics Association, 2019)
    Human motion capture data has been widely used in data-driven character animation. In order to generate realistic, naturallooking motions, most data-driven approaches require considerable efforts of pre-processing, including ...
  • Towards Diverse Anime Face Generation: Active Label Completion and Style Feature Network 

    Li, Hongyu; Han, Tianqi (The Eurographics Association, 2019)
    It is interesting to use an anime face as personal virtual image to replace the traditional sequence code. To generate diverse anime faces, this paper proposes a style-gender based anime GAN (SGA-GAN), where the gender is ...
  • A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures 

    Pavoni, Gaia; Corsini, Massimiliano; Palma, Marco; Scopigno, Roberto (The Eurographics Association, 2019)
    The automatic recognition of natural structures is a challenging task in the supervised learning field. Complex morphologies are difficult to detect both from the networks, that may suffer from generalization issues, and ...
  • Font Specificity 

    Power, Luther; Lau, Manfred (The Eurographics Association, 2019)
    We explore the concept of ''image specificity'' for fonts and introduce the notion of ''font specificity''. The idea is that a font that elicits consistent descriptions from different people are more ''specific''. We collect ...
  • Asteroid Escape: A Serious Game to Foster Teamwork Abilities 

    Pratticò, Filippo Gabriele; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea (The Eurographics Association, 2019)
    Teamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that ...
  • Integrating Server-based Simulations Into Web-based Geo-applications 

    Bormann, Pascal; Gutbell, Ralf; Mueller-Roemer, Johannes Sebastian (The Eurographics Association, 2019)
    In this work, we present a novel approach for combining fluid simulations running on a GPU server with terrain rendered by a web-based 3D GIS system. We introduce a hybrid rendering approach, combining server-side and ...
  • Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study 

    Marques, Bernardo; Esteves, Rafael; Alves, João; Ferreira, Carlos; Dias, Paulo; Santos, Beatriz Sousa (The Eurographics Association, 2019)
    Augmented Reality (AR) has been considered as having great potential in assisting performance and training of complex tasks. Assembling electronic circuits is such a task, since many errors may occur, as wrong choice or ...
  • Automatic Environment Map Registration 

    Larvy, Ulysse; Loscos, Céline; Chrysanthou, Yiorgos (The Eurographics Association, 2019)
    In this paper, a method to automatically register an environment map (EM) around a local scene is presented. In the literature, this step is most of the time manually processed by a user. However, it is an essential step ...
  • Making Gabor Noise Fast and Normalized 

    Tavernier, Vincent; Neyret, Fabrice; Vergne, Romain; Thollot, Joëlle (The Eurographics Association, 2019)
    Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ ...
  • Image Recoloring Based on Object Color Distributions 

    Afifi, Mahmoud; Price, Brian; Cohen, Scott; Brown, Michael S. (The Eurographics Association, 2019)
    We present a method to perform automatic image recoloring based on the distribution of colors associated with objects present in an image. For example, when recoloring an image containing a sky object, our method incorporates ...
  • 3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion 

    parashar, shaifali; Bartoli, Adrien (The Eurographics Association, 2019)
    Numerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed ...
  • A Preliminary Analysis of Methods for Curvature Estimation on Surfaces With Local Reliefs 

    Moscoso Thompson, Elia; Biasotti, Silvia (The Eurographics Association, 2019)
    Curvature estimation is very popular in geometry processing for the analysis of local surface variations. Despite the large number of methods, no quantitative nor qualitative studies have been conducted for a comparative ...
  • One-step Compact Skeletonization 

    Durix, Bastien; Morin, Geraldine; Chambon, Sylvie; Mari, Jean-Luc; Leonard, Kathryn (The Eurographics Association, 2019)
    Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, ...
  • Hybrid Function Representation with Distance Properties 

    Tereshin, Alexander; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander (The Eurographics Association, 2019)
    This paper describes a novel framework allowing for a hybrid representation of heterogeneous objects. We consider advantages and drawbacks of the conventional representations based on scalar fields of different kinds. The ...
  • Schelling Meshes 

    Power, Luther; Lau, Manfred (The Eurographics Association, 2019)
    The concept of ''Schelling points'' on 3D shapes has been explored for points on the surface of a 3D mesh. In this paper, we introduce the notion of ''Schelling meshes'' which extends the Schelling concept to 3D meshes as ...

View more