Now showing items 14-18 of 18

    • Non-Linearly Quantized Moment Shadow Maps 

      Peters, Christoph (ACM, 2017)
      Moment shadow maps enable direct filtering to accomplish proper antialiasing of dynamic hard shadows. For each texel, the moment shadow map stores four powers of the depth in either 64 or 128 bits. After filtering, this ...
    • Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path Traced Global Illumination 

      Schied, Christoph; Kaplanyan, Anton; Wyman, Chris; Patney, Anjul; Chaitanya, Chakravarty Reddy Alla; Burgess, John; Liu, Shiqiu; Dachsbacher, Carsten; Lefohn, Aaron; Salvi, Marco (ACM, 2017)
      We introduce a reconstruction algorithm that generates a tempo- rally stable sequence of images from one path-per-pixel global illumination. To handle such noisy input, we use temporal accu- mulation to increase the e ...
    • STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur 

      Woop, Sven; Afra, Attila T.; Benthin, Carsten (ACM, 2017)
      We present the STBVH, a newapproach for rendering multi-segment motion blur using a bounding volume hierarchy (BVH) that stores both spatial linearly interpolated bounds and temporal bounds. The approach is designed for ...
    • Timeline Scheduling for Out-of-Core Ray Batching 

      Son, Myungbae; Yoon, Sung- Eui (ACM, 2017)
      We present a timeline based scheduling method for Monte Carlo ray tracing of out-of-core models on distributed memory clusters. We abstract different setups of various compute and memory devices into a graph-based ...
    • Vectorized Production Path Tracing 

      Lee, Mark; Green, Brian; Xie, Feng; Tabellion, Eric (ACM, 2017)
      This paper presents MoonRay, a high performance production rendering architecture using Monte Carlo path tracing developed at DreamWorks Animation. MoonRay is the first production path tracer, to our knowledge, designed ...