EGPGV17: Eurographics Symposium on Parallel Graphics and Visualization
Barcelona, Spain, 12 - 13 June 2017
Performance Modeling and Optimization
PaViz: A Power-Adaptive Framework for Optimizing Visualization Performance
Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition
Progressive CPU Volume Rendering with Sample Accumulation
Photo-Guided Exploration of Volume Data Features
A Space-Efficient Method for Navigable Ensemble Analysis and Visualization
Interactive Exploration of Dissipation Element Geometry
Alternative Programming Model Techniques
A Task-Based Parallel Rendering Component For Large-Scale Visualization Applications
Achieving Portable Performance For Wavelet Compression Using Data Parallel Primitives
(The Eurographics Association, 2017)We consider the problem of wavelet compression in the context of portable performance over multiple architectures. We contribute a new implementation of the wavelet transform algorithm that uses data parallel primitives ...
(The Eurographics Association, 2017)An increasingly heterogeneous system landscape in modern high performance computing requires the efficient and portable adaption of performant algorithms to diverse architectures. However, classic hybrid shared-memory/distributed ...
(The Eurographics Association, 2017)Dissipation elements (DE) define a geometrical structure for the analysis of small-scale turbulence. Existing analyses based on DEs focus on a statistical treatment of large populations of DEs. In this paper, we propose a ...
(The Eurographics Association, 2017)Scientists increasingly rely on simulation runs of complex models in lieu of cost-prohibitive or infeasible experimentation. The data output of many controlled simulation runs, the ensemble, is used to verify correctness ...
(The Eurographics Association, 2017)In this work, we pose the question of whether, by considering qualitative information such as a sample target image as input, one can produce a rendered image of scientific data that is similar to the target. The algorithm ...
(The Eurographics Association, 2017)We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
(The Eurographics Association, 2017)We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
(The Eurographics Association, 2017)Power consumption is widely regarded as one of the biggest challenges to reaching the next generation of high-performance computing. One strategy for achieving an exaflop given limited power is hardware overprovisioning. ...
(Eurographics Association, 2017)