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Interactive Monte-Carlo Ray-Tracing Upsampling
(The Eurographics Association, 2016)
We propose a practical method to approximate global illumination at interactive framerates for dynamic scenes. We address multi-bounce, visibility-aware indirect lighting, for diffuse to moderately glossy materials, relying ...
Tiled Depth of Field Splatting
(The Eurographics Association, 2016)
We present a method to compute post-processing depth of field (DOF) that produces more accurate results than previous approaches. Our method is based on existing approaches, namely DOF rendering by splatting and fast, ...