Tiled Depth of Field Splatting

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a method to compute post-processing depth of field (DOF) that produces more accurate results than previous approaches. Our method is based on existing approaches, namely DOF rendering by splatting and fast, tile-based particle accumulation. Using tile-based accumulation allows us to correctly sort out of focus pixels and apply proper alpha-blending to avoid artifacts commonly encountered with filter-based depth of field methods.
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@inproceedings{
10.2312:egp.20161056
, booktitle = {
EG 2016 - Posters
}, editor = {
Luis Gonzaga Magalhaes and Rafal Mantiuk
}, title = {{
Tiled Depth of Field Splatting
}}, author = {
Selgrad, Kai
and
Franke, Linus
and
Stamminger, Marc
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egp.20161056
} }
Citation