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dc.contributor.authorGroux-Leclet, Dominiqueen_US
dc.contributor.authorCaron, Guillaumeen_US
dc.contributor.authorAnghour, Azzizen_US
dc.contributor.authorMouaddib, El Mustaphaen_US
dc.contributor.editor-en_US
dc.date.accessioned2015-04-27T14:57:54Z
dc.date.available2015-04-27T14:57:54Z
dc.date.issued2013en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2013.6743769en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1109/DigitalHeritage
dc.description.abstractThe research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. This Serious Game focuses on the Gothic cathedral of Amiens in France, in the context of the e-cathedral research program that faces the preservation challenge.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject{Augmented realityen_US
dc.subjectContexten_US
dc.subjectCultural differencesen_US
dc.subjectGamesen_US
dc.subjectPortalsen_US
dc.subjectSolid modelingen_US
dc.subjectThreeen_US
dc.subjectdimensional displaysen_US
dc.subject3D modelen_US
dc.subjectCultural Heritageen_US
dc.subjectSerious Gamesen_US
dc.subjectTangibles User Interfaces}en_US
dc.titleA serious game for 3D cultural heritage digital worlden_US
dc.description.seriesinformationDigital Heritage International Congressen_US
dc.description.sectionheadersTrack 2, Short Papersen_US
dc.identifier.doi10.1109/DigitalHeritage.2013.6743769en_US


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