Now showing items 9280-9299 of 17315

    • Mesh Color Textures 

      Yuksel, Cem (ACM, 2017)
      The fundamental limitations of texture mapping has been a long standing problem in computer graphics. The cost of defining and maintaining texture coordinates and the seams that introduce various filtering inconsistencies ...
    • Mesh Colorization 

      Leifman, George; Tal, Ayellet (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      This paper proposes a novel algorithm for colorization of meshes. This is important for applications in which the model needs to be colored by just a handful of colors or when no relevant image exists for texturing the ...
    • Mesh Colours for Gradient Meshes 

      Baksteen, Sarah D.; Hettinga, Gerben J.; Echevarria, Jose; Kosinka, Jiri (The Eurographics Association, 2021)
      We present an extension of the popular gradient mesh vector graphics primitive with the addition of mesh colours, aiming to reduce the mesh complexity needed to describe intricate colour gradients and textures. We present ...
    • A Mesh Correspondence Approach for Efficient Animation Transfer 

      Moutafidou, Anastasia; Fudos, Ioannis (The Eurographics Association, 2019)
      Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and ...
    • Mesh Decimation for Displacement Mapping 

      Collins, Gordon; Hilton, Adrian (Eurographics Association, 2002)
      We present a mesh decimation algorithm for triangular meshes. Unlike other decimation algorithms we are not concerned with geometric error but with the existence of a displacement mapping which can map between the original ...
    • Mesh Decomposition with Cross-Boundary Brushes 

      Zheng, Youyi; Tai, Chiew-Lan (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our system automatically returns a best cut running ...
    • Mesh Defiltering via Cascaded Geometry Recovery 

      Wei, Mingqiang; Guo, Xianglin; Huang, Jin; Xie, Haoran; Zong, Hua; Kwan, Reggie; Wang, Fu Lee; Qin, Jing (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper addresses the nontraditional but practically meaningful reversibility problem of mesh filtering. This reverse-filtering approach (termed a DeFilter) seeks to recover the geometry of a set of filtered meshes to ...
    • Mesh Denoising using Extended ROF Model with L1 Fidelity 

      Wu, Xiaoqun; Zheng, Jianmin; Cai, Yiyu; Fu, Chi-Wing (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This paper presents a variational algorithm for feature-preserved mesh denoising. At the heart of the algorithm is a novel variational model composed of three components: fidelity, regularization and fairness, which are ...
    • Mesh Draping: Parametrization‐Free Neural Mesh Transfer 

      Hertz, A.; Perel, O.; Giryes, R.; Sorkine‐Hornung, O.; Cohen‐Or, D. (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
      Despite recent advances in geometric modelling, 3D mesh modelling still involves a considerable amount of manual labour by experts. In this paper, we introduce Mesh Draping: a neural method for transferring existing mesh ...
    • Mesh Forging: Editing of 3D-Meshes Using Implicitly Defined Occluders 

      Bendels, G. H.; Klein, R. (The Eurographics Association, 2003)
      In recent years the ease of use and the flexibility in the editing process shifted into focus in modelling and animation applications. In this spirit we present a 3D mesh editing method that is similar to the simple ...
    • A Mesh Generation Perspective on Robust Mappings 

      Livesu, Marco (The Eurographics Association, 2020)
      Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. ...
    • Mesh Morphing 

      Alexa, Marc (Eurographics Association, 2001)
      Meshes have become a widespread and popular representation of models in computer graphics. Morphing techniques aim at transforming a given source shape into a target shape. Morphing techniques have various applications ...
    • Mesh Mutation in Programmable Graphics Hardware 

      Shiue, Le-Jeng; Goel, Vineet; Peters, Jorg (The Eurographics Association, 2003)
      We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simulation and animation. To leverage SIMD ...
    • Mesh Optimization for Polygonized Isosurfaces 

      Ohtake, Yutaka; Belyaev, Alexander G. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In this paper, we propose a method for improvement of isosurface polygonizations. Given an initial polygonization of an isosurface, we introduce a mesh evolution process initialized by the polygonization. The evolving mesh ...
    • Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Liu, Shirao; Yang, Lei; Lei, Na; Gortler, Steven J.; Gu, Xianfeng (The Eurographics Association, 2018)
      We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ...
    • Mesh Parametrization Driven by Unit Normal Flow 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Yang, Lei; Lei, Na; Wang, Xiaoling; Gortler, Steven J.; Gu, Xianfeng (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Based on mesh deformation, we present a unified mesh parametrization algorithm for both planar and spherical domains. Our approach can produce intermediate frames from the original meshes to the targets. We derive and ...
    • The Mesh Propagation Algorithm for Isosurface Construction 

      Howic, C.T.; Blake, E.H. (Blackwell Science Ltd and the Eurographics Association, 1994)
      A new algorithm, Mesh Propagation, is presented for the generation of isosurfaces from three-dimensional discrete data sets. While producing the same surface mesh as that generated by a corrected Marching Cubes algorithm, ...
    • Mesh Saliency Analysis via Local Curvature Entropy 

      Limper, Max; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2016)
      We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
    • Mesh Segmentation Refinement 

      Kaplansky, Lotan; Tal, Ayellet (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper proposes a method for refining existing mesh segmentations, employing a novel extension of the active contour approach to meshes. Given a segmentation, produced either by an automatic segmentation method or ...
    • Mesh Segmentation via Spectral Embedding and Contour Analysis 

      Liu, Rong; Zhang, Hao (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is extracted from the planar embedding. We rely ...