Now showing items 8067-8086 of 17315

    • An Interactive Multiscale Framework for Enhancement and Visualization of 2D and 3D Image Data 

      Graham, Andrew D.; Turner, Martin J.; Hewitt, Terry (The Eurographics Association, 2006)
      We present an interactive, multiscale framework for enhancement and de-noising of images and volumes for the purposes of medical image visualization. Among the visualization issues addressed are noise suppression and ...
    • Interactive Neural Network Texture Analysis and Visualization for Surface Reconstruction in Medical Imaging 

      Busch, C.; Gro?, M.H. (Blackwell Science Ltd and the Eurographics Association, 1993)
      The following paper describes a new approach for the automatic segmentation and tissue classification of anatomical objects such as brain tumors from magnetic resonance imaging (MRI) data sets using artificial neural ...
    • Interactive NPAR: What Type of Tools Should We Create? 

      Isenberg, Tobias (The Eurographics Association, 2016)
      I argue that we need to increase our consideration of the interaction that is possible and/or needed for the NPAR algorithms we develop. Depending on the application domain of a given algorithmic contribution, different ...
    • Interactive Occlusion and Automatic Object Placement for Augmented Reality 

      Breen, David E.; Whitaker, Ross T.; Rose, Eric; Tuceryan, Mihran (Blackwell Science Ltd and the Eurographics Association, 1996)
      We present several techniques for producing two visual and modeling effects in augmented reality. The first effect involves interactively calculating the occlusions between real and virtual objects. The second effect ...
    • Interactive Oil Paint Filtering On Mobile Devices 

      Semmo, Amir; Trapp, Matthias; Pasewaldt, Sebastian; Döllner, Jürgen (The Eurographics Association, 2016)
      Image stylization enjoys a growing popularity on mobile devices to foster casual creativity. However, the implementation and provision of high-quality image filters for artistic rendering is still faced by the inherent ...
    • Interactive Optimization of Generative Image Modelling using Sequential Subspace Search and Content‐based Guidance 

      Chong, Toby; Shen, I‐Chao; Sato, Issei; Igarashi, Takeo (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain desired results. Existing attempts add interactivity but require ...
    • Interactive Out-of-Core Exploration of Large Volume Datasets in VTK-Based Visualisation Systems 

      Agrawal, A.; Kohout, J.; Clapworthy, G. J.; McFarlane, N. J. B.; Dong, F.; Viceconti, M.; Taddei, F.; Testi, D. (The Eurographics Association, 2008)
      The Visualisation ToolKit (VTK) has become a very popular tool for scientific data visualisation and it is used as a base in many existing visualisation systems. Scientific datasets produced nowadays by complex scientific ...
    • An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models 

      Wald, Ingo; Dietrich, Andreas; Slusallek, Phlipp (The Eurographics Association, 2004)
      With the tremendous advances in both hardware capabilities and rendering algorithms, rendering performance is steadily increasing. Even consumer graphics hardware can render many million triangles per second. However, scene ...
    • Interactive Out-Of-Core Texturing with Point-Sampled Textures 

      Boubekeur, Tamy; Schlick, Christophe (The Eurographics Association, 2006)
      The visualization of huge 3D objects becomes available on common workstations thanks to highly optimized data-structures and out-of-core frameworks for rendering. However, the editing, and in particular, the texturing of ...
    • Interactive Paper Tearing 

      Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new ...
    • Interactive Parallel Visualization of Large Particle Datasets 

      Liang, Kevin; Monger, Patricia; Couchman, Huge (The Eurographics Association, 2004)
      This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-second is achieved for 2563 particles using 7 ...
    • Interactive Parameter Retrieval for Two-Tone Procedural Textures 

      Gieseke, Lena; Koch, Sebastian; Hahn, Jens Uwe; Fuchs, Martin (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The choice of parameters for procedural textures to achieve a desired appearance poses a challenging problem even for experienced artists. We propose a method to automatically determine such parameters to reproduce the ...
    • Interactive Particle Tracing in Time-Varying Tetrahedral Grids 

      Bußler, Michael; Rick, Tobias; Kelle-Emden, Andreas; Hentschel, Bernd; Kuhlen, Torsten (The Eurographics Association, 2011)
      Particle tracing methods are a fundamental class of techniques for vector field visualization. Specifically, interactive particle advection allows the user to rapidly gain an intuitive understanding of flow structures. ...
    • Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation 

      Gribble, Christiaan P.; Parker, Steven G. (The Eurographics Association, 2007)
      Particle-based simulation methods are used to model a wide range of complex phenomena and to solve timedependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes ...
    • Interactive Pattern Analysis of Multiple T-Maze Data 

      Bechtold, Fabrizia; Abraham, Hrvoje; Splechtna, Rainer; Matkovic, Krešimir (The Eurographics Association, 2019)
      The Multiple T-Maze study is one of the standard methods used in ethology and behaviourism. In this paper we extend the current state of the art in analysis of Multiple T-Maze data for animal cohorts. We focus on pattern ...
    • An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking 

      Drettakis, George; Bonneel, Nicolas; Dachsbacher, Carsten; Lefebvre, Sylvain; Schwarz, Michael; Viaud-Delmon, Isabelle (The Eurographics Association, 2007)
      We present a new perceptual rendering pipeline which takes into account visual masking due to contrast and spatial frequency. Our framework predicts inter-object, scene-level masking caused by partial occlusion and shadows. ...
    • Interactive Photo Editing on Smartphones via Intrinsic Decomposition 

      Shekhar, Sumit; Reimann, Max; Mayer, Maximilian; Semmo, Amir; Pasewaldt, Sebastian; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Intrinsic decomposition refers to the problem of estimating scene characteristics, such as albedo and shading, when one view or multiple views of a scene are provided. The inverse problem setting, where multiple unknowns ...
    • Interactive Physical Simulation on Multicore Architectures 

      Hermann, Everton; Raffin, Bruno; Faure, Francois (The Eurographics Association, 2009)
      In this paper we propose a parallelization of interactive physical simulations. Our approach relies on a task parallelism where the code is instrumented to mark tasks and shared data between tasks, as well as parallel loops ...
    • Interactive physically based Fluid and Erosion Simulation 

      Neidhold, B.; Wacker, M.; Deussen, O. (The Eurographics Association, 2005)
      Realistically eroded terrain is a base of almost every outdoor visualization for simulators or computer games. In order to achieve convincing results physically based erosion algorithms are necessary. We present a new ...
    • Interactive Physically Based Simulation — Efficient Higher-Order Elements, Multigrid Approaches and Massively Parallel Data Structures 

      Weber, Daniel (2015-12-07)
      This thesis covers interactive physically based simulation for applications such as computer games or virtual environments. Interactivity, i.e., the option that a user can influence a system, imposes challenging ...