Now showing items 16282-16301 of 17315

    • Virtual Exploration of Underwater Archaeological Sites: Visualization and Interaction in Mixed Reality Environments 

      Haydar, Mahmoud; Maidi, Madjid; Roussel, David; Mallem, Malik; Drap, Pierre; Bale, Kim; Chapman, Paul (The Eurographics Association, 2008)
      This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to ...
    • Virtual Femoral Palpation Simulation for Interventional Radiology Training 

      Coles, Timothy R.; Gould, Derek A.; John, Nigel W.; Caldwell, Darwin G. (The Eurographics Association, 2010)
      A femoral palpation simulation for training purposes has been developed to simulate the initial steps of the Seldinger technique which is currently neglected in both commercial and academic medical training simulations. ...
    • Virtual Fitting Pipeline: Body Dimension Recognition, Cloth Modeling, and On-Body Simulation 

      Siegmund, Dirk; Samartzidis, Timotheos; Damer, Naser; Nouak, Alexander; Busch, Christoph (The Eurographics Association, 2014)
      This paper describes a solution for 3D clothes simulation on human avatars. The proposed approach consists of three parts, the collection of anthropometric human body dimensions, cloths scanning, and the simulation on 3D ...
    • Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning 

      Krupke, Dennis; Zhang, Jianwei; Steinicke, Frank (The Eurographics Association, 2018)
      Current advances in mixed reality (MR) technology achieves both, making the sensations more immersive and plausible, but also increase the utilization of these technologies in robotics. Their low-cost and the low effort ...
    • Virtual Garments: A Fully Geometric Approach for Clothing Design 

      Decaudin, Philippe; Julius, Dan; Wither, Jamie; Boissieux, Laurence; Sheffer, Alla; Cani, Marie-Paule (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling the min 3D, and then performing a physically-based simulation. The latter accounts ...
    • A Virtual Geographic Environment for the Exploration of Hydro-Meteorological Extremes 

      Rink, Karsten; Sen, Özgür Ozan; Hannemann, Marco; Ködel, Uta; Nixdorf, Erik; Weber, Ute; Werban, Ulrike; Schrön, Martin; Kalbacher, Thomas; Kolditz, Olaf (The Eurographics Association, 2021)
      We propose a Virtual Geographic Environment for the exploration of hydro-meteorological events. Focussing on the catchment of the Müglitz River in south-eastern Germany, a large collection of observation data acquired via ...
    • Virtual Hair Handle: A Model for Haptic Hairstyling 

      Bonanni, Ugo; Kmoch, Petr (The Eurographics Association, 2008)
      The process of styling virtual hair is a tedious task for 3D artists, who would significantly profit from more natural and intuitive ways of creating virtual hairstyles - such as, for example, the possibility to simply ...
    • Virtual Heritage in the Cloud: New Perspectives for the Virtual Museum of Bologna 

      Lercari, Nicola; Toffalori, Elena; Spigarolo, M.; Onsurez, L. (The Eurographics Association, 2011)
      This paper focuses on the integration of Cloud computing tools and user-generated content into an online cultural virtual environment. Our investigation aimed to clarify whether the Metaverse can be used as a spatial ...
    • Virtual Hip Joint: from Computer Graphics to Computer-Assisted Diagnosis 

      Charbonnier, Caecilia; Schmid, Jérôme; Kolo-Christophe, Frank; Magnenat-Thalmann, Nadia; Becker, Christoph; Hoffmeyer, Pierre (The Eurographics Association, 2009)
      Osteoarthritis (OA) is a major musculoskeletal disorder which causes are not always fully understood. Femoroacetabular impingements such as cam/ pincer cannot always explain observed OA in hips with normal morphology. This ...
    • Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis 

      Rösner, Daniel; Brunnett, Guido; Israel, Steffen; Kaden, Gerd; Kehr, Marko; Kronfeld, Thomas (The Eurographics Association, 2021)
      We present a prototype of an integrated virtual reality (VR) system which is intended to supplement traditional therapeutic practices for the conservative treatment of idiopathic scoliosis. Our solution is inspired by ...
    • Virtual Humans: Ten Problems Still Not Completely Solved 

      Thalmann, Daniel (Eurographics Association, 2000)
      During the 1980s, the academic establishment paid only scant attention to research on the animation of virtual humans. Today, however, almost every graphics journal, popular magazine, or newspaper devotes some space to ...
    • Virtual Inflation of the Cerebral Artery Wall for the Integrated Exploration of OCT and Histology Data 

      Glaßer, S.; Hoffmann, T.; Boese, A.; Voß, S.; Kalinski, T.; Skalej, M.; Preim, B. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Intravascular imaging provides new insights into the condition of vessel walls. This is crucial for cerebrovascular diseases including stroke and cerebral aneurysms, where it may present an important factor for indication ...
    • Virtual Institutions for Preserving and Simulating the Culture of Mount Bego's Ancient People 

      Ancona, Massimo; Mascardi, Viviana; Quercini, Gianluca; Bogdanovych, Anton; Lumley, Henry De; Papaleo, Laura; Simoff, Simeon; Traverso, Antonella (The Eurographics Association, 2010)
      The Alps of southeastern France, better known as the Valley of Marvels, hide an impressive collection of engravings, mostly visible on the rocks around Mount Bego, which are irreplaceable witnesses of what life of the ...
    • Virtual Instrument Performances (VIP): A Comprehensive Review 

      Kyriakou, Theodoros; Alvarez de la Campa Crespo, Merce; Panayiotou, Andreas; Chrysanthou, Yiorgos; Charalambous, Panayiotis; Aristidou, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Driven by recent advancements in Extended Reality (XR), the hype around the Metaverse, and real-time computer graphics, the transformation of the performing arts, particularly in digitizing and visualizing musical experiences, ...
    • Virtual Klingler Dissection: Putting Fibers into Context 

      Schultz, Thomas; Sauber, Natascha; Anwander, Alfred; Theisel, Holger; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      Fiber tracking is a standard tool to estimate the course of major white matter tracts from diffusion tensor magnetic resonance imaging (DT-MRI) data. In this work, we aim at supporting the visual analysis of classical ...
    • A Virtual Laboratory for Computer Graphics Education 

      Pettersson, L. W.; Jensen, N.; Seipel, S. (Eurographics Association, 2003)
      We specify a 3D network-distributed virtual environment (DVE) where students learn computer graphics programming. The client/server software consists of a programming environment, the 3D DVE that is used to develop dynamic ...
    • Virtual lights: a method for expressive visualization 

      Martin, Domingo; Torres, Juan Carlos (Eurographics Association, 1999)
      There has been great interest in expressive visualization over the last few years. This kind of visualization is used in 2D animation, illustration, and schematic drawing. The flat shading and shape lines, which we call ...
    • A Virtual Memory System Organization for Bit-Mapped Graphics Displays 

      Barkans, Anthony C. (The Eurographics Association, 1989)
      Described is a display sub-system, designed for support of a very high speed rendering engine. It provides high-performance graphics to an enVironment that consists of a hierarchy of resizable windows. The concept of virtual ...
    • Virtual Modelling 

      Kiss, Szilárd; Nijholt, Anton; Zwiers, Job (Eurographics Association, 2003)
      We concentrate our efforts on building virtual modelling environments where the content creator uses controls (widgets) as an interactive adjustment modality for the properties of the edited objects. Besides the advantage ...
    • Virtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibition 

      Pagano, Alfonsina; Armone, Giulia; Sanctis, Elisabetta De (IEEE, 2015)
      In this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of VMUST. NET an interactive exhibition, named ''Keys To Rome'', ...