Browsing by Title
Now showing items 14148-14167 of 17315
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Some Aspects of Binding GKS to C++
(Blackwell Publishing Ltd and the Eurographics Association, 1987)Aspects of a prototype binding of GKS to the C++ programming language are presented. The binding makes use of classes and derived classes to define GKS concepts such as segments and workstations. Operator overloading is ... -
Some Issues in Designing User Interfaces to 3D Raster Graphics
(Blackwell Publishing Ltd and the Eurographics Association, 1985)Now that raster graphics has become a common tool in CAD/CAM systems, animation and many other applications, the need has arisen for user interfaces to graphics packages for these new applications. On the basis of a typology ... -
Some Possible Applications of CORDIC Processors in Computer Graphics
(Eurographics Association, 1990)Some application possibilities of an ASIC-type processing element, the CORDIC processor, in computer graphics are discussed. CORDIC-based solutions are derived for some basic computer geometry computations: conversion ... -
Some Practical Aspects of Rendering
(The Eurographics Association, 1990)"The scan conversion of simple primitives, e.g., vectors and triangles has been worked on in many different ways. General descriptions of algorithms often do not consider 'minor' problems, that can be difficult to solve ... -
Some Remarks on the Modelling Gip Problem
(Blackwell Publishing Ltd and the Eurographics Association, 1988)The modelling clip as proposed for example in PHIGS is mathematically analyzed and a method to perform it is proposed. The method has the particular edvantage of avoiding all possible singularities appearing in the course ... -
SOME USEFUL BUT RATHER UNUSUAL GRAPHICAL PRIMITIVES
(The Eurographics Association, 1981)The MIRALIB library is a powerful graphical library which may be used with MIRA-2D, a graphical PASCAL extension as well as with the standard PASCAL language. MIRALIB includes figure algebra routines, figure measure ... -
Sonar Explorer: A New Tool for Visualization of Fish Schools from 3D Sonar Data
(The Eurographics Association, 2007)We present a novel framework for analysis and visualization of fish schools in 3D sonar surveys. The 3D sonar technology is new and there have not been applications to visualize the data in 3D. We have created an application ... -
Sort, Merge, Repeat: An Algorithm for Effectively Finding Corners in Hand-sketched Strokes
(The Eurographics Association, 2009)Free-sketch recognition systems attempt to recognize freely-drawn sketches without placing stylistic constraints on the users. Such systems often recognize shapes by using geometric primitives that describe the shape's ... -
Sorted Deferred Shading for Production Path Tracing
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Ray-traced global illumination (GI) is becoming widespread in production rendering but incoherent secondary ray traversal limits practical rendering to scenes that fit in memory. Incoherent shading also leads to intractable ... -
Sorted Pipeline Image Composition
(The Eurographics Association, 2006)The core advantage of sort last rendering is the theoretical nearly linear scalability in the number of rendering nodes, which makes it very attractive for very large polygonal and volumetric models. The disadvantage of ... -
SoS TextVis: A Survey of Surveys on Text Visualization
(The Eurographics Association, 2018)Text visualization is a rapidly growing sub-field of information visualization and visual analytics. There are many approaches and techniques introduced every year to address a wide range of tasks and enable researchers ... -
Sound Tracing: Rendering Listener Specific Acoustic Room Properties
(The Eurographics Association and Blackwell Publishing Ltd., 2008)We present an acoustic rendering approach visualizing the listener-specific contribution of frequency-dependent pressure fields on a scene geometry with acoustic reflection and scattering properties. Our method facilitates ... -
Sound-by-Numbers: Motion-Driven Sound Synthesis
(The Eurographics Association, 2003)We present the first algorithm for automatically generating soundtracks for input animation based on other animations' soundtrack. This technique can greatly simplify the production of soundtracks in computer animation and ... -
SoundRiver: Semantically-Rich Sound Illustration
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Sound is an integral part of most movies and videos. In many situations, viewers of a video are unable to hear the sound track, for example, when watching it in a fast forward mode, viewing it by hearing-impaired viewers ... -
Source Inversion by Forward Integration in Inertial Flows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Inertial particles are finite-sized objects traveling with a certain velocity that differs from the underlying carrying flow, i.e., they are mass-dependent and subject to inertia. Their backward integration is in practice ... -
SOUSA: Sketch-based Online User Study Applet
(The Eurographics Association, 2008)Although existing domain-specific datasets are readily available, most sketch recognition researchers are forced to collect new data for their particular domain. Creating tools to collect and label sketched data can take ... -
SP-Octrees Visualization Using Impostors
(Eurographics Association, 2004)SP-Octrees (Space-Partition Octrees) allow a multiresolution representation of polyhedral objects, and have been successfully used in progressive transmission. Nonetheless, the SP-Octree is a solid modeling structure, ... -
Space Bundling for Continuous Parallel Coordinates
(The Eurographics Association, 2016)Continuous Parallel Coordinates (CPC) are a visualization technique used to perform multivariate analysis of different scalar fields defined on the same domain. While classic Parallel Coordinates draws a line for each ... -
Space Discretization for Efficient Human Navigation
(Blackwell Publishers Ltd and the Eurographics Association, 1998)There is a large body of research on motion control of legs in human models. However, they require specification of global paths in which to move. A method for automatically computing a global motion path for a human in ... -
Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine
(The Eurographics Association, 2009)In this paper, we address the problem of designing and implementing low-cost yet effective user interfaces for interactive computer games that heavily use physically-based animation. Due to the nature of a physics-driven ...