Now showing items 1312-1331 of 17315

    • Automatic Evaluation of Sketch Recognizers 

      Schmieder, Paul; Plimmer, Beryl; Blagojevic, Rachel (The Eurographics Association, 2009)
      We present our toolkit to automatically evaluate recognition algorithms. There are few published comparative evaluations of sketch recognition algorithms and those that exist do not provide benchmarking or direct comparisons ...
    • Automatic Extraction of Complex 3D Structures Application to the Inner Ear Segmentation from Cone Beam CT Digital Volumes 

      Beguet, Florian; Mari, Jean-Luc; Cresson, Thierry; Schmittbuhl, Matthieu; Guise, Jacques A. de (The Eurographics Association, 2018)
      We present an automatic approach for the retrieval of a complex structure within a 3D digital volume, using a generic deformable surface model. We apply this approach to the inner ear reconstruction of Cone Beam CT(CBCT) ...
    • Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications 

      Yoon, Seung-Uk; Lim, Seong-Jae; Hwang, Bon-Woo; Park, Chang-Joon; Choi, Jin Sung (The Eurographics Association, 2017)
      In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
    • Automatic Facsimile of Chinese Calligraphic Writings 

      Xu, Songhua; Jiang, Hao; Jin, Tao; Lau, Francis C.M.; Pan, Yunhe (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    • Automatic Feature Extraction on Pages of Antique Books Through a Mathematical Morphology Based Methodology 

      Granado, Isabel; Pina, Pedro; Muge, Fernando (The Eurographics Association, 2022)
      This paper presents a mathematical morphology based methodology to identify and extract several components on antique printed books in order to automatically build metadata. These components were previously classified into ...
    • Automatic Feature Modeling Techniques for Volume Segmentation Applications 

      Huang, Runzhen; Yu, Hongfeng; Ma, Kwan-Liu; Staadt, Oliver (The Eurographics Association, 2007)
      In many volume segmentation and visualization tasks, the ability to correctly identify the boundary surface of each volumetric feature of interest in the data is desirable. This surface can be used in subsequent quantitative ...
    • Automatic Feature Selection for Denoising Volumetric Renderings 

      Zhang, Xianyao; Ott, Melvin; Manzi, Marco; Gross, Markus; Papas, Marios (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a method for constructing feature sets that significantly improve the quality of neural denoisers for Monte Carlo renderings with volumetric content. Starting from a large set of hand-crafted features, we propose ...
    • Automatic Fitting of Digitised Contours at Multiple Scales through Curvature Scale Space 

      Mokhtarian, Farzin; Ung, Yoke Khim (Eurographics Association, 2000)
      The Curvature Scale Space (CSS) technique has been used in conjunction with Hermite curves for automatic fitting of digitised contours at multiple scales. CSS is a powerful contour shape descriptor which is expected to be ...
    • Automatic Garment Modeling From Front And Back Images 

      Huang, Lifeng; Gao, Chengying (The Eurographics Association, 2014)
      We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...
    • AUTOMATIC GENERATION OF A CUBIC B-SPLINE REPRESENTATION FOR A GENERAL DIGITIZED CURVE 

      Lozover, O.; Preiss, K. (The Eurographics Association, 1981)
      Cubic B-splines are often used to represent curves and are usually specified by a process of interaction on a graphic screen between the designer and the computer. This paper describes a program which, when given a digitized ...
    • Automatic Generation of Animated Population in Virtual Environments 

      Thalmann, D.; Magnenat-Thalmann, N.; Donikian, S. (Eurographics Association, 2004)
      The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ...
    • Automatic Generation of Constructable Brick Sculptures 

      Testuz, Romain; Schwartzburg, Yuliy; Pauly, Mark (The Eurographics Association, 2013)
      Fabrication of LEGO R models in large scale requires careful pre-planning to produce constructable and stable models. We propose a system that, starting with a voxelization of a 3D mesh, merges voxels to form larger bricks, ...
    • Automatic Generation of Geological Stories from a Single Sketch 

      Garcia, Maxime; Cani, Marie-Paule; Ronfard, Rémi; Gout, Claude; Perrenoud, Christian (ACM, 2018)
      Describing the history of a terrain from a vertical geological cross-section is an important problem in geology, called geological restoration. Designing the sequential evolution of the geometry is usually done manually, ...
    • Automatic Generation of Multiresolution Boundary Representations 

      Andujar, C.; Ayala, D.; Brunet, P.; Arinyo, R. Joan; Sole, J. (Blackwell Science Ltd and the Eurographics Association, 1996)
      The paper focuses on automatic simplification algorithms for the generation of a multiresolution family of solid models from an initial boundary representation of a polyhedral solid. An algorithm for general polyhedra based ...
    • Automatic Generation of Saliency-based Areas of Interest for the Visualization and Analysis of Eye-tracking Data 

      Fuhl, Wolfgang; Kuebler, Thomas; Santini, Thiago; Kasneci, Enkelejda (The Eurographics Association, 2018)
      Areas of interest (AOIs) are a powerful basis for the analysis and visualization of eye-tracking data. They allow to relate eyetracking metrics to semantic stimulus regions and to perform further statistics. In this work, ...
    • Automatic Generation of Structure Preserving Multiresolution Models 

      Marinov, M.; Kobbelt, L. (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Automatic Generation of Synthetic Retinal Fundus Images 

      Fiorini, S.; Biasi, M. De; Ballerini, L.; Trucco, E.; Ruggeri, A. (The Eurographics Association, 2014)
      This study aims to generate synthetic and realistic retinal fundus colour images, similar in characteristics to a given dataset, as well as the values of all morphological parameters. A representative task could be, for ...
    • Automatic Generation of Tourist Brochures 

      Birsak, Michael; Musialski, Przemyslaw; Wonka, Peter; Wimmer, Michael (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel framework for the automatic generation of tourist brochures that include routing instructions and additional information presented in the form of so-called detail lenses. The first contribution of this ...
    • Automatic Generation of Virtual Woodblocks and Multicolor Woodblock Printing 

      Mizuno, S.; Kasaura, T.; Okouchi, T.; Yamamoto, S.; Okada, M.; Toriwaki, J. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper, we study a method to synthesize a multicolor virtual woodblock print by using several virtual woodblocks. It consists of two sections: carving and printing, to synthesize a virtual print. In the carving ...
    • Automatic Generation of Vivid LEGO Architectural Sculptures 

      Zhou, J.; Chen, X.; Xu, Y. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Brick elements are very popular and have been widely used in many areas, such as toy design and architectural fields. Designing a vivid brick sculpture to represent a three‐dimensional (3D) model is a very challenging task, ...