Now showing items 13086-13105 of 17315

    • rs05 

      WSBoardChair (2005)
    • rs06 

      WSBoardChair (2006)
    • rs07 

      WSBoardChair (2007)
    • rs08 

      WSBoardChair (2008)
    • rs09 

      WSBoardChair (2009)
    • rs10 

      WSBoardChair (2010)
    • rs11 

      WSBoardChair (2011)
    • rs95 

      WSBoardChair (1995)
    • rs96 

      WSBoardChair (1996)
    • rs97 

      WSBoardChair (1997)
    • rs98 

      WSBoardChair (1998)
    • rs99 

      WSBoardChair (1999)
    • rt07 

      WSBoardChair (2007)
    • RTSAH Traversal Order for Occlusion Rays 

      Ize, Thiago; Hansen, Charles (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We accelerate the finding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heuristic (RTSAH) cost model for traversing an ...
    • RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering 

      Tan, Yu Wei; Chua, Nicholas; Koh, Clarence; Bhojan, Anand (The Eurographics Association, 2020)
      Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid ...
    • RTSG: Ray Tracing for X3D via a Flexible Rendering Framework 

      Rubinstein, Dmitri; Georgiev, Iliyan; Schug, Benjamin; Slusallek, Philipp (The Eurographics Association, 2009)
      VRML and X3D are the most widely adopted standards for interactive 3D content interchange. However, they are both designed around the common restricted functionality available in hardware graphics processors. Thus, most ...
    • RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location 

      Wald, Ingo; Usher, Will; Morrical, Nathan; Lediaev, Laura; Pascucci, Valerio (The Eurographics Association, 2019)
      We explore a first proof-of-concept example of creatively using the Turing generation's hardware ray tracing cores to solve a problem other than classical ray tracing, specifically, point location in unstructured tetrahedral ...
    • Rule-Based Mesh Growing and Generalized Subdivision Meshes 

      Maierhofer, Stefan (Maierhofer, Jan 2002)
      In dieser Arbeit pr¨asentieren wir eine verallgemeinerte Methode zur prozeduralen Erzeugung und Manipulation von Meshes, die im wesentlichen auf zwei verschiedenen Mechanismen beruht: generalized subdivision meshes und ...
    • Rule-based Visual Mappings - with a Case Study on Poetry Visualization 

      Abdul-Rahman, Alfie; Lein, Julie; Coles, Katharine; Maguire, Eamonn; Meyer, Miriah; Wynne, Martin; Johnson, Chris R.; Trefethen, Anne; Chen, Min (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we present a user-centered design study on poetry visualization. We develop a rule-based solution to address the conflicting needs for maintaining the flexibility of visualizing a large set of poetic variables ...
    • Rule-Enhanced Transfer Function Generation for Medical Volume Visualization 

      Cai, Li-Le; Nguyen, Binh P.; Chui, Chee-Kong; Ong, Sim-Heng (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In volume visualization, transfer functions are used to classify the volumetric data and assign optical properties to the voxels. In general, transfer functions are generated in a transfer function space, which is the ...