Now showing items 11452-11471 of 17315

    • A Positive-Definite Cut-Cell Method for Strong Two-Way Coupling Between Fluids and Deformable Bodies 

      Zarifi, Omar; Batty, Christopher (ACM, 2017)
      We present a new approach to simulation of two-way coupling between inviscid free surface fluids and deformable bodies that exhibits several notable advantages over previous techniques. By fully incorporating the dynamics ...
    • Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study 

      Garro, Valeria; Sundstedt, Veronica; Putta, Advaith; Sandahl, Christoffer (The Eurographics Association, 2020)
      The increasing application of immersive technologies, i.e. virtual reality (VR) and augmented reality (AR), in cultural heritage (CH) offers new ways of displaying artefacts and historical sites. VR and AR provide an added ...
    • PossibleImpossibles: Exploratory Procedural Design of Impossible Structures 

      Li, Yuanbo; Ma, Tianyi; Aljumayaat, Zaineb; Ritchie, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present a method for generating structures in three-dimensional space that appear to be impossible when viewed from specific perspectives. Previous approaches focus on helping users to edit specific structures and require ...
    • Post Facto Registration Tools for Urban Modelling 

      Morvan, Yann; Hinks, Tommy; Carr, Hamish; Laefer, Debra F.; O'Sullivan, Carol; Morrish, W. Sean (The Eurographics Association, 2008)
      Urban modelling applications require high-precision geometric models both for graphical rendering and for engineering purposes. While geometric models, photographic images and laser-scanned point clouds are ideally ...
    • A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields 

      Wirth, Tristan; Rak, Arne; Knauthe, Volker; Fellner, Dieter W. (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Neural Radiance Fields have revolutionized Novel View Synthesis by providing impressive levels of realism. However, in most in-the-wild scenes they suffer from floater artifacts that occur due to sparse input images or ...
    • Post-Convolved Splatting 

      Neophytou, Neophytos; Mueller, Klaus (The Eurographics Association, 2003)
      One of the most expensive operations in volume rendering is the interpolation of samples in volume space. The number of samples, in turn, depends on the resolution of the final image. Hence, viewing the volume at high ...
    • Post-processing of Scanned 3D Surface Data 

      Weyrich, T.; Pauly, M.; Keiser, R.; Heinzle, S.; Scandella, S.; Gross, M. (The Eurographics Association, 2004)
      3D shape acquisition has become a major tool for creating digital 3D surface data in a variety of application elds. Despite the steady increase in accuracy, most available scanning techniques cause severe scanning artifacts ...
    • Post-rendering Composition for 3D Scenes 

      Grimm, Cindy (Eurographics Association, 2001)
      In traditional art a painter displays a 3D scene on a 2D image plane in a manner that is aesthetically pleasing. The arrangement of objects and colors is called composition and is the subject of many art books and classes. ...
    • Post-RenderWarp with Late Input Sampling Improves Aiming Under High Latency Conditions 

      Kim, Joohwan; Knowles, Pyarelal; Spjut, Josef; Boudaoud, Ben; Mcguire, Morgan (ACM, 2020)
      End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop ...
    • Post-Tessellation Geometry Caches 

      Sathe, Rahul; Foley, Tim; Salvi, Marco (The Eurographics Association, 2014)
      Current 3D rendering architectures support adaptive tessellation of patches, allowing for increased geometric detail. Patches are specified independently, giving the implementation freedom to exploit parallel execution. ...
    • PosterChild: Blend-Aware Artistic Posterization 

      Chao, Cheng-Kang; Singh, Karan; Gingold, Yotam (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Posterization is an artistic effect which converts continuous images into regions of constant color with smooth boundaries, often with an artistically recolored palette. Artistic posterization is extremely time-consuming ...
    • The Potential Equation and Importance in Illumination Computations 

      Pattanaik, S. N.; Mudur, S. P. (Blackwell Science Ltd and the Eurographics Association, 1993)
      An equation adjoint to the luminance equation for describing the global illumination can be formulated using the notion of a surface potential to illuminate the region of interest. This adjoint equation which we shall call ...
    • Potential of 3D Visualisation and VR as Boundary Object for Redesigning Green Infrastructure - a Case Study 

      Helbig, Carolin; Pößneck, Janine; Hertel, Daniel; Sen, Özgür Ozan (The Eurographics Association, 2023)
      Faced with most various challenges (e.g. climate change, biodiversity loss, population growth) that will affect people's future lives in cities, analysis, planning and communication tools that bring together data from ...
    • The potential of internet-based techniques for heritage interpretation 

      Kreisel, W.; Gee, K.; Dickmann, F. (The Eurographics Association, 2004)
      This paper deals with the use of internet-based techniques in the context of applied heritage interpretation, using an old industrial area in central Germany as a case study example. The paper sets out basic principles of ...
    • Power Efficiency for Software Algorithms Running on Graphics Processors 

      Johnsson, Björn; Ganestam, Per; Doggett, Michael; Akenine-Möller, Tomas (The Eurographics Association, 2012)
      Power efficiency has become the most important consideration for many modern computing devices. In this paper, we examine power efficiency of a range of graphics algorithms on different GPUs. To measure power consumption, ...
    • Power Efficiency of Volume Raycasting on Mobile Devices 

      Heinemann, Moritz; Bruder, Valentin; Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2017)
      Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app ...
    • The Power of Automatic Feature Selection: Rubine on Steroids 

      Blagojevic, Rachel; Chang, Samuel Hsiao-Heng; Plimmer, Beryl (The Eurographics Association, 2010)
      Digital ink features drive recognition engines. Intuitively, we understand that particular features are of more value for some problems than others. Likewise, inclusion of poor features may be detrimental to recognition ...
    • Powering Multiprojection lmmersive Environments with Clusters of Commodity Computers 

      Soares, Luciano Pereira; Cabral, Márcio Calixto; Bressan, Paulo Alexandre; Lopes, Roseli de Deus; Zuffo, Marcelo Knörich (The Eurographics Association, 2022)
      Multiprojection lmmersive Environments are used in many fields such as science, engineering and art. Virtual Reality (VR) oriented systems have been powered traditionally by high-end graphics workstations or supercomputers ...
    • PowerRTF: Power Diagram based Restricted Tangent Face for Surface Remeshing 

      Yao, Yuyou; Liu, Jingjing; Fei, Yue; Wu, Wenming; Zhang, Gaofeng; Yan, Dong-Ming; Zheng, Liping (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Triangular meshes of superior quality are important for geometric processing in practical applications. Existing approximative CVT-based remeshing methodology uses planar polygonal facets to fit the original surface, ...
    • ppg00 

      WSBoardChair (2000)