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dc.contributor.authorDanihelka, Jirien_US
dc.contributor.authorZara, Jirien_US
dc.contributor.editorR. Laramee and I. S. Limen_US
dc.date.accessioned2014-02-06T15:37:10Z
dc.date.available2014-02-06T15:37:10Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/posters/031-033en_US
dc.description.abstractWe present a novel technique for generation of pseudo-random infinite cities in a real-time. The generated cities can have arbitrarily oriented streets and building blocks can be arbitrarily shaped. The shapes of city buildings are determined using a pseudo-random generator that uses building coordinates as the initial generator seed.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism -Virtual reality, Hidden line/surface removalen_US
dc.titleProcedural Generation of Infinite Citiesen_US
dc.description.seriesinformationEurographics 2011 - Postersen_US


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