Posters

Eurographics DL Repository

Posters

 

Recent Submissions

  • Flikkema, E.; Zhou, Z.; Greaves, G. N. (The Eurographics Association, 2011)
    In this poster, virtual reality and visualisation techniques are used to interpret the output of Molecular Dynamics simulations. In particular, mixtures of sodium-disilicate and potassium-silicate are studied. In such ...
  • El-Alem, Yousef; Roberts, Jonathan C. (The Eurographics Association, 2011)
    Ice crystals are beautiful and intricate shapes. Our goal is to create ice crystal and other models with similar structure and render them in three-dimensions. Many of the current algorithms apply complex physics-based ...
  • Hilsmann, A.; Schneider, D. C.; Eisert, P. (The Eurographics Association, 2011)
    Retexturing is the process of realistically replacing the texture of an object or surface in a given image by a new, synthetic one, such that texture distortion as well as lighting conditions of the original image are ...
  • Kammaje, Ravi P.; Mora, Benjamin (The Eurographics Association, 2011)
    Ray tracing random rays has been a challenge. Due to their reduced coherence, the normal methods of acceleration like packet tracing that make use of coherence of the rays do not work well. These random rays are encountered ...
  • Cenydd, Llyr ap; Hughes, Chris J.; Walker, Rick; Roberts, Jonathan C. (The Eurographics Association, 2011)
    While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise ...
  • Legg, P. A.; Parry, M. L.; Chung, D. H. S.; Jiang, M. R.; Morris, A.; Griffiths, I. W.; Marshall, D.; Chen, M. (The Eurographics Association, 2011)
    This poster will present a computer graphics application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model ...
  • Walton, Simon; Chen, Min; Ebert, David (The Eurographics Association, 2011)
    We present our work-in-progress for a novel new approach to visualising real-time traffic data. The system provides for the projection of a number of camera video streams to their corresponding projections on a map so that ...
  • Ahmed, Abdalla G. M. (The Eurographics Association, 2011)
    AA Patterns is the name of a recently developed algorithmic art technique that employs a simple linear 2D transform to generate ornamental patterns of pixels. The patterns are controlled by a single real parameter between ...
  • Martín-Gutiérrez, Jorge; Contero, Manuel (The Eurographics Association, 2011)
    Until now most traces of AR in applications related to mechanic and maintenance tasks has been performed in very specific systems which could be regarded as quite complex in the field they have been applied to (aircrafts, ...
  • Áfra, Attila T. (The Eurographics Association, 2011)
    High performance ray tracing on the CPU requires the efficient utilization of SIMD instructions. Ray packet and ray stream traversal algorithms achieve this by performing computations on multiple rays, nodes, or primitives ...
  • Danihelka, Jiri; Zara, Jiri (The Eurographics Association, 2011)
    We present a novel technique for generation of pseudo-random infinite cities in a real-time. The generated cities can have arbitrarily oriented streets and building blocks can be arbitrarily shaped. The shapes of city ...
  • Varhanikova, I.; Ferko, A. (The Eurographics Association, 2011)
    We discuss the possibility of the worst view utilization in virtual environment (especially virtual museum). Our approach uses one of the possible method of finding the best view on virtual 3D objects. We use the junky ...
  • Rowland, C.; Anderson, J. (The Eurographics Association, 2011)
    In this paper we discuss our investigation of the potential uses of animation and visualisation techniques for exploring unstructured text-based data. We reflect upon a design methodology that is rooted in art and design ...
  • Großer, M.; Wacker, M. (The Eurographics Association, 2011)
    This paper addresses the problem of mapping between two different texture coordinate setups for one single mesh. We exploit the advantages of the render pipeline on the GPU to obtain interactive texture painting on an ...
  • Cai, D.; Goto, S.; Wang, J. P.; Asai, N.; Nagata, N.; Fukumoto, A.; Kurumizawa, J. (The Eurographics Association, 2011)
    Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces And Presentation]: Multimedia Information Systems-Evaluation/methodology
  • Geng, Zhao; Gathania, Gaurav; S.Laramee, Robert; Peng, ZhenMin (The Eurographics Association, 2011)
    The sales force management data at Thomson Reuters often contains multiple hierarchies and dependencies. Conventional business graphics are not sufficient for analyzing, presenting and exploring such data sets. The Treemap ...
  • Govindaraj, Dinesh (The Eurographics Association, 2011)
    Active appearance models (AAM) are statistical model for capturing shape as well as appearance of deformable objects like human face. The power of AAM lies in the fact that it can synthesis or explain any given object shape ...
  • Khlebnikov, Rostislav; Kainz, Bernhard; Roth, Bernhard; Muehl, Judith; Schmalstieg, Dieter (The Eurographics Association, 2011)
    We present a novel on-the-fly scatter approximation scheme that can be applied concurrently to multiple volumetric datasets. We use a simplified version of the emission-absorption model, including single scattering and ...
  • Peng, Zhenmin; Geng, Zhao; Laramee, Robert S. (The Eurographics Association, 2011)
    Although the challenge of 2D flow visualization is deemed virtually solved as a result of the tremendous amount of effort invested into this problem, higher-dimensional flow visualization, (e.g. the visualization of flow ...
  • Madaras, Martin (The Eurographics Association, 2011)
    This article introduces an idea for novel way of mapping textures onto a surface of 3D model. Our technique is based on two interlocking mappings, the first one maps surface vertices onto computed skeleton and the second ...

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