Now showing items 1-20 of 24

    • AA Patterns 

      Ahmed, Abdalla G. M. (The Eurographics Association, 2011)
      AA Patterns is the name of a recently developed algorithmic art technique that employs a simple linear 2D transform to generate ornamental patterns of pixels. The patterns are controlled by a single real parameter between ...
    • Accelerated 5D Ray Tree construction on the GPU 

      Kammaje, Ravi P.; Mora, Benjamin (The Eurographics Association, 2011)
      Ray tracing random rays has been a challenge. Due to their reduced coherence, the normal methods of acceleration like packet tracing that make use of coherence of the rays do not work well. These random rays are encountered ...
    • Application of Active Appearance Model to Automatic Face Replacement 

      Govindaraj, Dinesh (The Eurographics Association, 2011)
      Active appearance models (AAM) are statistical model for capturing shape as well as appearance of deformable objects like human face. The power of AAM lies in the fact that it can synthesis or explain any given object shape ...
    • Architectural Styles Dependent Shape Grammar Representation of Facades 

      Duskova, E.; Zara, J. (The Eurographics Association, 2011)
      In this poster, we present an idea to utilize formal rules and descriptions for architectural styles from various time periods. We focus on facades of historical buildings with identical purpose located in a specific ...
    • Concept of Skeleton Texture Mapping 

      Madaras, Martin (The Eurographics Association, 2011)
      This article introduces an idea for novel way of mapping textures onto a surface of 3D model. Our technique is based on two interlocking mappings, the first one maps surface vertices onto computed skeleton and the second ...
    • Design and Implementation of a System for Interactive Higher Dimensional Vector Field Visualization 

      Peng, Zhenmin; Geng, Zhao; Laramee, Robert S. (The Eurographics Association, 2011)
      Although the challenge of 2D flow visualization is deemed virtually solved as a result of the tremendous amount of effort invested into this problem, higher-dimensional flow visualization, (e.g. the visualization of flow ...
    • Four Virtual Reality Simulations for Teaching Earth Sciences 

      Aguilar-Sierra, Alejandro; Garduño-López, René (The Eurographics Association, 2011)
      In a previous work we proposed a multidisciplinary methodology to produce interactive, virtual reality learning objects to be used in courses for Earth science undergraduate students. In this work we present four recent ...
    • From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training 

      Legg, P. A.; Parry, M. L.; Chung, D. H. S.; Jiang, M. R.; Morris, A.; Griffiths, I. W.; Marshall, D.; Chen, M. (The Eurographics Association, 2011)
      This poster will present a computer graphics application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model ...
    • GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering 

      Khlebnikov, Rostislav; Kainz, Bernhard; Roth, Bernhard; Muehl, Judith; Schmalstieg, Dieter (The Eurographics Association, 2011)
      We present a novel on-the-fly scatter approximation scheme that can be applied concurrently to multiple volumetric datasets. We use a simplified version of the emission-absorption model, including single scattering and ...
    • High Performance Interactive Painting On The GPU 

      Großer, M.; Wacker, M. (The Eurographics Association, 2011)
      This paper addresses the problem of mapping between two different texture coordinate setups for one single mesh. We exploit the advantages of the render pipeline on the GPU to obtain interactive texture painting on an ...
    • Image-based Retexturing of Deformed Surfaces from a Single Image 

      Hilsmann, A.; Schneider, D. C.; Eisert, P. (The Eurographics Association, 2011)
      Retexturing is the process of realistically replacing the texture of an object or surface in a given image by a new, synthetic one, such that texture distortion as well as lighting conditions of the original image are ...
    • Improving BVH Ray Tracing Speed Using the AVX Instruction Set 

      Áfra, Attila T. (The Eurographics Association, 2011)
      High performance ray tracing on the CPU requires the efficient utilization of SIMD instructions. Ray packet and ray stream traversal algorithms achieve this by performing computations on multiple rays, nodes, or primitives ...
    • The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques 

      Sedlacek, D.; Zara, J. (The Eurographics Association, 2011)
      The challenges for current state-of-the-art 3D reconstruction algorithms covered in the Langweil model of Prague data set are summarized in this poster. The model properties are presented together with problems which bring.
    • LiveLayer Live Traffic Projection onto Maps 

      Walton, Simon; Chen, Min; Ebert, David (The Eurographics Association, 2011)
      We present our work-in-progress for a novel new approach to visualising real-time traffic data. The system provides for the projection of a number of camera video streams to their corresponding projections on a map so that ...
    • Methodologies for Connected Structured Idealized Ice Crystal Growth Models 

      El-Alem, Yousef; Roberts, Jonathan C. (The Eurographics Association, 2011)
      Ice crystals are beautiful and intricate shapes. Our goal is to create ice crystal and other models with similar structure and render them in three-dimensions. Many of the current algorithms apply complex physics-based ...
    • Procedural Generation of Infinite Cities 

      Danihelka, Jiri; Zara, Jiri (The Eurographics Association, 2011)
      We present a novel technique for generation of pseudo-random infinite cities in a real-time. The generated cities can have arbitrarily oriented streets and building blocks can be arbitrarily shaped. The shapes of city ...
    • Reconstruction of Cultural Heritage Object Utilizing its Paper Model for Augmented Reality 

      Haladova, Zuzana (The Eurographics Association, 2011)
      Augmented reality is nowadays one of the most expanding fields of the computer graphics and the popularity of the cultural heritage AR applications increases as well. This project presents the reconstruction of the historical ...
    • Synesthetic Sound-Color Cross-Modality in Animations 

      Cai, D.; Goto, S.; Wang, J. P.; Asai, N.; Nagata, N.; Fukumoto, A.; Kurumizawa, J. (The Eurographics Association, 2011)
      Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces And Presentation]: Multimedia Information Systems-Evaluation/methodology
    • User Manual on Augmented Reality for Installation and Maintenance of the V-Brakes System of a Mountain Bike 

      Martín-Gutiérrez, Jorge; Contero, Manuel (The Eurographics Association, 2011)
      Until now most traces of AR in applications related to mechanic and maintenance tasks has been performed in very specific systems which could be regarded as quite complex in the field they have been applied to (aircrafts, ...
    • Using a Kinect Interface to Develop an Interactive 3D Tabletop Display 

      Cenydd, Llyr ap; Hughes, Chris J.; Walker, Rick; Roberts, Jonathan C. (The Eurographics Association, 2011)
      While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise ...