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dc.contributor.authorRivotti, Veraen_US
dc.contributor.authorProença, Joãoen_US
dc.contributor.authorJorge, Joaquimen_US
dc.contributor.authorSousa, Mário Costaen_US
dc.contributor.editorDouglas W. Cunningham and Gary Meyer and Laszlo Neumannen_US
dc.date.accessioned2013-10-22T07:39:39Z
dc.date.available2013-10-22T07:39:39Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-43-2en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH07/037-044en_US
dc.description.abstractComposition is an important aspect of both traditional illustration practices and non-photorealistic rendering methods. Composition means combining drawing elements such as line, tone, texture, focus of attention and arranging them in order, to make one cohesive unit. In this paper we present commonly used terms for drawing composition, present important key principles (unit, balance, center of interest, emphasis), and discuss how such principles are used to precisely convey the information to be depicted, with images embodying rich aesthetic qualities. We present two NPR experiments illustrating compositional principles and aesthetical implications in the context of line rendering of single 3D objects and global illumination mesh interior modelsen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systems; I.3.3 [Computer Graphics]: Display algorithms; I.3.3 [Computer Graphics]: Line and curve generation; I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture; I.3.7 [Computer Graphics]: Radiosityen_US
dc.titleComposition Principles for Quality Depiction and Aestheticsen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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