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    Texturing and Hypertexturing of Volumetric Objects

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    117-125.pdf (490.3Kb)
    Date
    2005
    Author
    Miller, Chris M.
    Jones, Mark W.
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    Abstract
    Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.
    BibTeX
    @inproceedings {10.2312:VG:VG05:117-125,
    booktitle = {Volume Graphics 2005},
    editor = {Klaus Mueller and Thomas Ertl and Eduard Groeller},
    title = {{Texturing and Hypertexturing of Volumetric Objects}},
    author = {Miller, Chris M. and Jones, Mark W.},
    year = {2005},
    publisher = {The Eurographics Association},
    ISSN = {1727-8376},
    ISBN = {3-905673-26-6},
    DOI = {10.2312/VG/VG05/117-125}
    }
    URI
    http://dx.doi.org/10.2312/VG/VG05/117-125
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    • VG05: Eurographics/IEEE VGTC Workshop on Volume Graphics 2005

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    Eurographics Association copyright © 2013 - 2023 
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