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Pairwise Surface Registration Using Local Voxelizer
(The Eurographics Association, 2015)
Surface registration is the process that brings scans into a common coordinate system by aligning their overlapping components, which can be achieved by finding a few pairs of matched points on each scan pair using shape ...
Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation
(The Eurographics Association, 2013)
This paper proposes a method to simulate inextensible hair strands using tridiagonal matrix formulation in which distance constraints are formulated as a linear system. The proposed method avoids constructing a full matrix ...
Comparative Evaluation of Feature Line Techniques for Shape Depiction
(The Eurographics Association, 2014)
This paper presents a qualitative evaluation of feature line techniques on various surfaces. We introduce the most commonly used feature lines and compare them. The techniques were analyzed with respect to the degree of ...
Fast Random Sampling of Triangular Meshes
(The Eurographics Association, 2013)
We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...
A Mixed Shape Space for Fast Interpolation of Articulated Shapes
(The Eurographics Association, 2012)
Interpolation between compatible triangle meshes that represent different poses of some object is a fundamental operation in geometry processing. A common approach is to consider the static input shapes as points in a ...
Integrating Occlusion Culling into LOD on GPU
(The Eurographics Association, 2014)
Real-time rendering of complex 3D models is still a very challenging task. Recently, GPU-based level-of-detail (LOD) approaches have been proposed to fast decrease the complexity of a 3D model, but applying only LOD ...
An Improved Jacobi Solver for Particle Simulation
(The Eurographics Association, 2014)
This paper presents a new method for simulating particles for computer graphics and video games, based on an improved Jacobi solver and a hybrid approach between velocity time stepping and position based dynamics. Current ...
Apex Point Map for Constant-Time Bounding Plane Approximation
(The Eurographics Association, 2015)
We introduce apex point map, a simple data structure for constructing conservative bounds for rigid objects. The data structure is distilled from a dense k-DOP, and can be queried in constant time to determine a tight ...
Update Operations on 3D Simplicial Decompositions of Non-manifold Objects
(The Eurographics Association, 2004)
We address the problem of updating non-manifold mixed-dimensional objects, described by three-dimensional simplicial complexes embedded in 3D Euclidean space. We consider two local update operations, edge collapse and ...
3D Shape Matching based on Geodesic Distance Distributions
(The Eurographics Association, 2012)
In this work, we present a signature for 3D shapes which is based on the distribution of geodesic distances. Our shape descriptor is invariant with respect to rotation and scaling as well as articulations of the object. ...