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Now showing items 11-20 of 142
Structure-Preserving Image Smoothing via Phase Congruency-aware Weighted Least Square
(The Eurographics Association, 2015)
Structure-preserving image smoothing, or also understood as structure-texture separation problem, is an important topic for both computer vision and computer graphics as structure-texture separation can help better image ...
Color Clipping and Over-exposure Correction
(The Eurographics Association, 2015)
Limitations of the camera or extreme contrast in scenes can lead to clipped areas in captured images. Irrespective of the cause, color clipping and over-exposure lead to loss of texture and detail, impacting the color ...
Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps
(The Eurographics Association, 2015)
A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said ...
Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments
(The Eurographics Association, 2015)
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes. Here, the collision queries or the simulation of a complex deformable object are often performed asynchronously on a ...
The Use of High-Dimensional Visualizations in Explaining Hospital Pricing Patterns
(The Eurographics Association, 2015)
The Centers for Medicare and Medicaid Services (CMS) has made public a data set showing what hospitals charged and what Medicare paid for the one hundred most common inpatient stays. By law payments approximate a hospital's ...
Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models
(The Eurographics Association, 2015)
We propose a localized stylization method that combines object-space and image-space techniques to locally styl- ize view-dependent lines extracted from 3D models. In the input phase, the user can customize a style and ...
Efficient Visibility Heuristics for kd-trees Using the RTSAH
(The Eurographics Association, 2015)
Acceleration data structures such as kd-trees aim at reducing the per-ray cost which is crucial for rendering performance. The de-facto standard for constructing kd-trees, the Surface Area Heuristic (SAH), does not take ...
Variational Separation of Light Field Layers
(The Eurographics Association, 2015)
Images of scenes which contain reflective or transparent surfaces are composed of different layers which are observed at different depths. Analyzing such a scene requires separating the image into its individual layers, ...
Simulation of Water Condensation based on a Thermodynamic Approach
(The Eurographics Association, 2015)
We introduce a novel approach for physically based simulation of water drops on surfaces considering the thermodynamical laws like mixing temperature, specific heat capacity, water vapor, saturation, and additional material ...
Efficient GPU Based Sampling for Scene-Space Video Processing
(The Eurographics Association, 2015)
We describe a method to efficiently collect and filter a large set of 2D pixel observations of unstructured 3D points, with applications to scene-space aware video processing. One of the main challenges in scene-space video ...