Now showing items 2058-2077 of 2371

    • The V & A's mysterious Mamluk minbar 

      Harris, Russell; Jimenez, Carlos (The Eurographics Association, 2012)
      This paper concentrates on the historical importance of a large furniture object, a pulpit from a mosque (minbar). During the development of 3D imaging practice in the V&A Museum, this large object was selected as a candidate ...
    • The V-City Project 

      Himmelstein, Jesse; Balet, Olivier; Ganovelli, Fabio; Gobbetti, Enrico; Specht, Matthias; Mueller, Pascal; Engels, Chris; Gool, Luc van; Rivière, Jean-Baptiste de la; Cavazzini, Armando (The Eurographics Association, 2011)
      3D geoinformatics have entered the digital age, hesitantly in some areas, and rampantly in others. Google Earth and Microsoft Virtual Earth are household names. However, these projects are limited to textured 3D landscapes, ...
    • VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics 

      Huang, Zeyang; Witschard, Daniel; Kucher, Kostiantyn; Kerren, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term ''embedding'' when describing the computational approach. ...
    • VafusQ: A Visual Analytics Application with Data Quality Features to Support the Urban Planning Process 

      Triana, John A.; Zeckzer, Dirk; Hernandez, Jose T.; Hagen, Hans (The Eurographics Association, 2015)
      Fast changing urban systems pose huge challenges for planners and governments. One major challenge is to provide optimized facilities systems fulfilling all the basic citizen needs such as food, education, security, and ...
    • Valeu a pena! . . . It was worth it. 

      Encarnação, José Luis (Eurographics Association, 2021)
      How a Portuguese immigrant discovered Germany — and conquered Computer Graphics in Europe
    • Validating Perception of Hyperspectral Textures in Virtual Reality Systems 

      Díaz-Barrancas, Francisco; Cwierz, Halina; Gil-Rodríguez, Raquel; Pardo, Pedro J. (The Eurographics Association, 2022)
      Virtual reality (VR) environments are increasingly offering higher quality content. They use different computing techniques to improve the final user experience. In this work, we create different light sources and introduce ...
    • Validation of Quantitative Measures for Edge Bundling by Comparing with Human Feeling 

      Saga, Ryosuke (The Eurographics Association, 2018)
      This paper describes an analysis of the relationship between human cognition and quantitative measures for a visualization method called edge bundling.Aesthetic rules-based measures, namely, mean edge length difference ...
    • VAO++: Practical Volumetric Ambient Occlusion for Games 

      Bokšanský, Jakub; Pospíšil, Adam; Bittner, Jiří (The Eurographics Association, 2017)
      Ambient occlusion is one of the commonly used methods to increase visual fidelity in real-time rendering applications. We propose several extensions of the recently introduced volumetric ambient occlusion method. These ...
    • Variable Length Coding for GPU-Based Direct Volume Rendering 

      Guthe, Stefan; Goesele, Michael (The Eurographics Association, 2016)
      The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ...
    • Variational Separation of Light Field Layers 

      Johannsen, Ole; Sulc, Antonin; Goldluecke, Bastian (The Eurographics Association, 2015)
      Images of scenes which contain reflective or transparent surfaces are composed of different layers which are observed at different depths. Analyzing such a scene requires separating the image into its individual layers, ...
    • VarVis: Visualizing Anatomical Variation in Branching Structures 

      Smit, Noeska; Kraima, Annelot; Jansma, Daniel; deRuiter, Marco; Eisemann, Elmar; Vilanova, Anna (The Eurographics Association, 2016)
      Anatomical variations are naturally-occurring deviations from typical human anatomy. While these variations are considered normal and non-pathological, they are still of interest in clinical practice for medical specialists ...
    • Vascular Neurosurgery Simulation with Bimanual Haptic Feedback 

      Dequidt, Jeremie; Coevoet, Eulalie; Thinès, Laurent; Duriez, Christian (The Eurographics Association, 2015)
      Virtual surgical simulators face many computational challenges: they need to provide biophysical accuracy, realistic feed-backs and high-rate responses. Better biophysical accuracy and more realistic feed-backs (be they ...
    • VATUN: Visual Analytics for Testing and Understanding Convolutional Neural Networks 

      Park, Cheonbok; Yang, Soyoung; Na, Inyoup; Chung, Sunghyo; Shin, Sungbok; Kwon, Bum Chul; Park, Deokgun; Choo, Jaegul (The Eurographics Association, 2021)
      Convolutional neural networks (CNNs) are popularly used in a wide range of applications, such as computer vision, natural language processing, and human-computer interaction. However, testing and understanding a trained ...
    • Vector-to-Closest-Point Octree for Surface Ray-Casting 

      Demir, Ismail; Westermann, Rüdiger (The Eurographics Association, 2015)
      GPU voxel-based surface ray-casting has positioned as an interesting alternative to rasterization-based rendering approaches, because it allows using many processing units simultaneously, can effectively exploit thread ...
    • Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness 

      Morita, Tsubasa; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
      We proposed a telepresence system presenting vehicle-ride sensation in real time for remote collaborative tasks. We used a Segway, a personal vehicle for a local driver, and a rotary chair with vestibular haptic feedback ...
    • Very Important Faces: Yet Another Character Annotation Tool 

      Sá, Asla Medeiros e; Vasconcelos, Cristina Nader; Gonçalves, Martina Spohr; Carvalho, Paulo Cezar Pinto (The Eurographics Association, 2011)
      This short paper describes the ongoing project of creating yet another character annotation tool, the Very Important Faces (V.I.F.) tool. Although the idea of character annotation is really not a new subject, off-the-shelf ...
    • The Vesicle Builder - A Membrane Packing Algorithm for the CELLmicrocosmos MembraneEditor 

      Giuliari, Beatrice; Kösters, Manuel; Zhou, Jan; Dingersen, Tim; Heissmann, André; Rotzoll, Ralf; Krüger, Jens; Giorgetti, Alejandro; Sommer, Björn (The Eurographics Association, 2020)
      For a long time, the major focus of membrane simulations was laid on rectangular membrane patches based on the fluid mosaic model. Because of the computational performance of today's computer hardware, it is now possible ...
    • VESPA: VTK Enhanced with Surface Processing Algorithms 

      Gueunet, Charles; Chhim, Tiffany L. (The Eurographics Association, 2023)
      This work introduces the VESPA project, a bridge between geometry processing with the Computational Geometry Algorithms Library (CGAL) and scientific visualization with the Visualization Tool Kit (VTK) and ParaView. After ...
    • Vessel Maps: A Survey of Map-Like Visualizations of the Cardiovascular System 

      Eulzer, Pepe; Meuschke, Monique; Mistelbauer, Gabriel; Lawonn, Kai (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Map-like visualizations of patient-specific cardiovascular structures have been applied in numerous medical application contexts. The term map-like alludes to the characteristics these depictions share with cartographic ...
    • VIA-MD: Visual Interactive Analysis of Molecular Dynamics 

      Skånberg, Robin; Linares, Mathieu; König, Carolin; Norman, Patrick; Jönsson, Daniel; Hotz, Ingrid; Ynnerman, Anders (The Eurographics Association, 2018)
      We present a visual exploration environment tailored for large-scale spatio-temporal molecular dynamics simulation data. The environment is referred to as VIA-MD (visual interactive analysis of molecular dynamics) and has ...