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Now showing items 819-838 of 2371

    • Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects 

      Magnenat-Thalmann, Nadia; Bonanni, Ugo; Volino, P.; Assassi, L. (The Eurographics Association, 2009)
      In spite of the impressive advancements achieved during the last years in the domain of interactive physically based simulation, the real-time animation of complex deformable objects still represents a challenge. In order ...
    • Hand Shadow Art: A Differentiable Rendering Perspective 

      Gangopadhyay, Aalok; Singh, Prajwal; Tiwari, Ashish; Raman, Shanmuganathan (The Eurographics Association, 2023)
      Shadow art is an exciting form of sculptural art that produces captivating artistic effects through the 2D shadows cast by 3D shapes. Hand shadows, also known as shadow puppetry or shadowgraphy, involve creating various ...
    • HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow 

      Wang, Jiayi; Luvizon, Diogo; Mueller, Franziska; Bernard, Florian; Kortylewski, Adam; Casas, Dan; Theobalt, Christian (The Eurographics Association, 2022)
      Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, ...
    • Handling Degeneracies in Exact Boundary Evaluation 

      Ouchi, K.; Keyser, J. (The Eurographics Association, 2004)
      We present a method for dealing with degenerate situations in an exact boundary evaluation system. We describe the possible degeneracies that can arise and how to detect them. We then present a numeric perturbation method ...
    • A Haptic Augmented Virtuality System for Immersive VR Plant Training 

      Bae, Yoosung; Baek, Sang-Yun; Kim, Young-Ho; Dunn, Gregory; ElSharkawy, Ahmed; Ryu, Jeha (The Eurographics Association, 2017)
      The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ...
    • Haptic Devices Evaluation for Industrial Use 

      Iacob, Robert; Popescu, Diana; Noel, Frederic; Louis, Thibault; Masclet, Cedric; Maigrot, Patrick (The Eurographics Association, 2014)
      The current study concerns the Assembly/Disassembly (A/D) process. Despite the latest improvements, the creation of a fully realistic VE is still challenging because of the complexity of the physical processes involved and ...
    • Hardware Accelerated 3D Mesh Painting 

      Schärfig, Randolf; Hormann, Kai (The Eurographics Association, 2010)
      In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits recent advances of GPU technology. As the user moves a brush over the 3D mesh, its paint pattern is projected onto the 3D ...
    • Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations 

      Woulfe, Muiris; Dingliana, John; Manzke, Michael (The Eurographics Association, 2007)
      Broad phase collision detection is a vital task in most interactive simulations, but it remains computationally expensive and is frequently an impediment to efficient implementation of realtime graphics applications. To ...
    • HedcutDrawings: Rendering Hedcut Style Portraits 

      Pena-Pena, Karelia; Arce, Gonzalo R. (The Eurographics Association, 2022)
      Stippling illustrations of CEOs, authors, and world leaders have become an iconic style. Dot after dot is meticulously placed by professional artists to complete a hedcut, being an extremely time-consuming and painstaking ...
    • Hierarchical Additive Poisson Disk Sampling 

      Dieckmann, Alexander; Klein, Reinhard (The Eurographics Association, 2018)
      Generating samples of point clouds and meshes with blue noise characteristics is desirable for many applications in rendering and geometry processing. Working with laser-scanned or lidar point clouds, we usually find region ...
    • Hierarchical Brushing of High-Dimensional Data Sets Using Quality Metrics 

      Albuquerque, Georgia; Eisemann, Martin; Löwe, Thomas; Magnor, Marcus (The Eurographics Association, 2014)
      In this paper, we present an interactive exploration framework that puts the human-in-the-loop with the application of quality metrics and brushing techniques for an efficient visual analysis of high-dimensional data sets. ...
    • Hierarchical Clustering with Multiple-Height Branch-Cut Applied to Short Time-Series Gene Expression Data 

      Vogogias, Athanasios; Kennedy, Jessie; Archambault, Daniel (The Eurographics Association, 2016)
      Rigid adherence to pre-specified thresholds and static graphical representations can lead to incorrect decisions on merging of clusters. As an alternative to existing automated or semi-automated methods, we developed a ...
    • Hierarchical Hashing for Pattern Search in 3D Vector Fields 

      Wang, Zhongjie; Seidel, Hans-Peter; Weinkauf, Tino (The Eurographics Association, 2015)
      The expressiveness of many visualization methods for 3D vector fields is often limited by occlusion, i.e., interesting flow patterns hide each other or are hidden by laminar flow. Automatic detection of patterns in 3D ...
    • Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets 

      Yang, Kaixiang; Wang, Hongya; Du, Ming; Wang, Zhizheng; Tan, Zongyuan; Xiao, Yingyuan (The Eurographics Association, 2021)
      Similarity search is an indispensable component in many computer vision applications. To index billions of images on a single commodity server, Douze et al. introduced L&C that works on operating points considering 64-128 ...
    • Hierarchical Poisson-Disk Sampling for Fiber Stipples 

      Hlawitschka, Mario; Goldau, Mathias; Wiebel, Alexander; Heine, Christian; Scheuermann, Gerik (The Eurographics Association, 2013)
      To understand neural tracts of the brain, neuroscientists use visualizations of diffusion data. Fiber stippling - a technique inspired by illustrations - accommodates probabilistic tracts, main diffusion direction, and ...
    • Hierarchical Position Based Dynamics 

      Müller, Matthias (The Eurographics Association, 2008)
      The Position Based Dynamics approach (PBD) recently introduced allows robust simulations of dynamic systems in real time. The simplicity of the method is due to the fact, that the solver processes the constraints one by ...
    • High Performance Non-linear Motion Blur 

      Guertin, Jean-Philippe; Nowrouzezahrai, Derek (The Eurographics Association, 2015)
      Motion blur is becoming more common in interactive applications such as games and previsualization tools. Here, a common strategy is to approximate motion blur with an image-space post-process, and many recent approaches ...
    • A High-Dimensional Data Quality Metric using Pareto Optimality 

      Post, Tobias; Wischgoll, Thomas; Hamann, Bernd; Hagen, Hans (The Eurographics Association, 2017)
      The representation of data quality within established high-dimensional data visualization techniques such as scatterplots and parallel coordinates is still an open problem. This work offers a scale-invariant measure based ...
    • High-Performance Motion Correction of Fetal MRI 

      Kainz, Bernhard; Lloyd, David F. A.; Alansary, Amir; Murgasova, Maria Kuklisova; Khlebnikov, Rostislav; Rueckert, Daniel; Rutherford, Mary; Razavi, Reza; Hajnal, Jo V. (The Eurographics Association, 2016)
      Fetal Magnetic Resonance Imaging (MRI) shows promising results for pre-natal diagnostics. The detection of potentially lifethreatening abnormalities in the fetus can be difficult with ultrasound alone. MRI is one of the ...
    • High-Resolution Simulation of Granular Material with SPH 

      Ihmsen, Markus; Wahl, Arthur; Teschner, Matthias (The Eurographics Association, 2012)
      We present an efficient framework for simulating granular material with high visual detail. Our model solves the computationally and numerically critical forces on a coarsely sampled particle simulation. We incorporate a ...