Now showing items 1058-1077 of 2371

    • Label Placement for Outliers in Scatterplots 

      Mumtaz, Haris; Garderen, Mereke van; Beck, Fabian; Weiskopf, Daniel (The Eurographics Association, 2019)
      In many application scenarios, outliers can be associated with specific importance for various reasons. In such cases, labeling outliers is important to connect them to the actual semantics of the respective entity. In ...
    • The Lack of Specialized Symbology and Visual Interaction Design Guidance for Sub-Sea Military Operations 

      Walsh, Gareth; Sindlev Andersen, Nicklas; Stoianov, Nikolai; Jänicke, Stefan (The Eurographics Association, 2023)
      This paper addresses the lack and need for specialized and visually effective interaction design guidance for sub-sea military operations. We identify gaps in the implementation of best practice visualization techniques, ...
    • Lambertian Correction for Rough and Specular Surfaces 

      Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
      This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ...
    • Landmark Recognition using Deep Learning in a Virtual Space 

      Mukai, Nobuhiko; Uematsu, Takashi; Chang, Youngha (The Eurographics Association, 2023)
      It is a very important issue to simulate human behavior in a virtual space for emergency evacuation in the real world. Humans take actions using their own eyes and memory. Then, the identification of the scene that virtual ...
    • Landmark-constrained 3-D Histological Imaging: A Morphology-preserving Approach 

      Gaffling, Simone; Daum, Volker; Hornegger, Joachim (The Eurographics Association, 2011)
      The inspection of histological image sequences to gain knowledge about the original three-dimensional (3-D) morphological structure is a standard method in medical research. Its main advantage is that light microscopes ...
    • Laparoscopic Sigmoidectomy Surgery Training System Using AR Follow-up Experience of Real Human Surgery 

      Terashima, Akihiro; Morishima, Akinobu; Obama, Kazutaka; Sakai, Yoshiharu; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2018)
      In our learning system (OITORE Advance), high learning effect was confirmed by using teaching materials using porcine intestines. However, because the environment inside the abdominal cavity is different between pigs and ...
    • Laplacian Damping for Projective Dynamics 

      Li, Jing; Liu, Tiantian; Kavan, Ladislav (The Eurographics Association, 2018)
      Damping is an important ingredient in physics-based simulation of deformable objects. Recent work introduced new fast simulation methods such as Position Based Dynamics and Projective Dynamics. Explicit velocity damping ...
    • Large-scale Argument Visualization (LSAV) 

      Khartabil, Dana; Wells, S.; Kennedy, Jessie (The Eurographics Association, 2016)
      Arguments are structures of premises and conclusions that underpin rational reasoning processes. Within complex knowledge domains, especially if they are contentious, argument structures can become large and complex. ...
    • A Large-Scale Evaluation of Correspondence-Based Coin Classification on Roman Republican Coinage 

      Zambanini, Sebastian; Kampel, Martin (The Eurographics Association, 2014)
      While being of great use for the numismatic community, the problem of image-based ancient coin classification has shown to be a challenging problem in the past [KZ08, Ara10, ZK12, ZKK14]. This is caused by the high number ...
    • Latent Motion Manifold with Sequential Auto-Encoders 

      Jang, Deok-Kyeong; Lee, Sung-Hee (The Eurographics Association, 2018)
      We propose the sequential autoencoders for constructing latent motion manifold. Sequential autoencoders minimize the difference between the ground truth motion space distribution and reconstructed motion space distribution ...
    • Laying the Foundations for an Information System Dedicated to Heritage Building Degradation Monitoring Based on the 2D/3D Semantic Annotation of Photographs 

      Messaoudi, Tommy; Manuel, Adeline; Gattet, Eloi; Luca, Livio De; Véron, Philippe (The Eurographics Association, 2014)
      In the last decade many 3D digitization techniques have emerged allowing the generation of dense and precise digital representations of historical building. However, regardless their level of geometric accuracy or visual ...
    • LayoutExOmizer: Interactive Exploration and Optimization of 2D Data Layouts 

      Schader, Philipp; Beckmann, Raphael; Graner, Lukas; Bernard, Jürgen (The Eurographics Association, 2021)
      Reducing the overlap of data points in 2D visualizations while preserving original positions is a challenging task. Traditionally, hand-crafted solutions have been proposed while more recently layout algorithms with a high ...
    • Le Corbusier in Bogota 1947-1951: Designing a VR Experience 

      Trujillo, Jhon Alejandro Triana; Figueroa, Pablo Alejandro Pablo; Peñaloza, José Tiberio Hernández (The Eurographics Association, 2010)
      "Le Corbusier en Bogotá: 1947-1951" is a public exhibition that is being held in two different Museums in Bogota, and celebrates the work of this great architect in planning the urban area of the city. We have developed a ...
    • Lean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museum 

      Keil, Jens; Engelke, Timo; Schmitt, Michael; Bockholt, Ulrich; Pujol, Laia (The Eurographics Association, 2014)
      With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between ...
    • The LEAP Project: a New Approach to the (Re)Presentation of the Past by Means of Virtual Reality 

      Pujol, Laia (The Eurographics Association, 2014)
      This poster presents the goals and implications of the recently started EU funded project {LEAP]. This two-year research endeavour aims to build and test an innovative theoretical and methodological framework for Virtual ...
    • A Learned Radiance-Field Representation for Complex Luminaires 

      Condor, Jorge; Jarabo, Adrián (The Eurographics Association, 2022)
      We propose an efficient method for rendering complex luminaires using a high quality octree-based representation of the luminaire emission. Complex luminaires are a particularly challenging problem in rendering, due to ...
    • Learning a Perceptual Quality Metric for Correlation in Scatterplots 

      Wöhler, Leslie; Zou, Yuxin; Mühlhausen, Moritz; Albuquerque, Georgia; Magnor, Marcus (The Eurographics Association, 2019)
      Visual quality metrics describe the quality and efficiency of multidimensional data visualizations in order to guide data analysts during exploration tasks. Current metrics are usually based on empirical algorithms which ...
    • Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models 

      Wang, Zeyu; Wang, Tuanfeng Y.; Dorsey, Julie (The Eurographics Association, 2022)
      Most non-photorealistic rendering (NPR) methods for line drawing synthesis operate on a static shape. They are not tailored to process animated 3D models due to extensive per-frame parameter tuning needed to achieve the ...
    • Learning and Teaching in Co-Adaptive Guidance for Mixed-Initiative Visual Analytics 

      Sperrle, Fabian; Jeitler, Astrik; Bernard, Jürgen; Keim, Daniel A.; El-Assady, Mennatallah (The Eurographics Association, 2020)
      Guidance processes in visual analytics applications often lack adaptivity. In this position paper, we contribute the concept of co-adaptive guidance, building on the principles of initiation and adaptation. We argue that ...
    • Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism 

      Franke, Ingmar Steffen; Zavesky, Martin; Dachselt, Raimund (The Eurographics Association, 2007)
      Virtual environments and user interfaces in general can be improved by using the concept of Perceptual Realism, e.g. by means of non-photorealistic rendering techniques. The approach presented here follows a different path ...