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Now showing items 31-40 of 45
Crossmodal Perception in Immersive Environments
(The Eurographics Association, 2016)
With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ...
Bidirectional Rendering of Polarized Light Transport
(The Eurographics Association, 2016)
On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and ...
Phase Space Data-Driven Simulation of Elastic Materials
(The Eurographics Association, 2016)
The use of data driven models in computer animation offers several benefits. We present an analysis of a regression model as a method to simulate cloth. In our approach, we generate data from a simple mass-spring system ...
Characterisation of Position Based Dynamics for Elastic Materials
(The Eurographics Association, 2016)
Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ...
A new Potential-based SPH Method
(The Eurographics Association, 2016)
In Computer Graphics the fluid simulation plays a relevant role. Amongst the existing methods, the SPH method is highlighted by its simplicity, versatility and adaptability. Nevertheless, several research show some limitations ...
Practical Offline Rendering of Woven Cloth
(The Eurographics Association, 2016)
The techniques for rendering woven cloth employed in a production environment often neglect many of the structural features of the fabric, as well as light-scattering processes that occur in the yarn. Research in this area ...
Incremental Reconstruction Approach for Telepresence or AR Applications
(The Eurographics Association, 2020)
This paper proposes an on-line incremental 3D reconstruction framework aimed at fulfilling the needs of telepresence or human machine interaction applications. The research presents a teleconference system that improves ...
Real-Time Modelling and Rendering of Sprayed Concrete
(The Eurographics Association, 2021)
This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, ...
Efficient Propagation of Light Field Edits
(The Eurographics Association, 2021)
Light field editing is a complex task, due to the large amount of data and the need to keep consistency between views. This has hampered the creation of efficient edit propagation methods, similar to those existing for ...
A Simple Surface Tracking Method for Physically-Based 3D Water Simulations
(The Eurographics Association, 2021)
Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. ...