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A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism
(The Eurographics Association, 2020)
We introduce a system for fast, scalable indexing of arbitrarily sized point clouds based on a task-parallel computation model. Points are sorted using Morton indices in order to efficiently distribute sets of related ...
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage
(The Eurographics Association, 2020)
In this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type ...
Generación de fenómenos naturales mediante la simulación realista de sólidos deformables en Bifrost
(The Eurographics Association, 2021)
La simulación de fluidos y sólidos deformables ha sido ampliamente estudiada en Informática Gráfica. Existen diferentes soluciones que posibilitan una simulación cada vez más realista en entornos del mundo real. Para ello, ...
Comparison of GPU-based Methods for Handling Point Cloud Occlusion
(The Eurographics Association, 2021)
Three-dimensional point clouds have conventionally been used along with several sources of information. This fusion can be performed by projecting the point cloud into the image plane and retrieving additional data for ...
Aplicación del motor de videojuegos Unity para la reconstrucción virtual de yacimientos arqueológicos
(The Eurographics Association, 2021)
En este trabajo se presenta una aplicación desarrollada para enriquecer y ampliar las técnicas actuales de registro arqueológico. Basada en una arquitectura cliente-servidor, se ha utilizado el motor de videojuegos Unity ...
A GPU-accelerated LiDAR Sensor for Generating Labelled Datasets
(The Eurographics Association, 2021)
This paper presents a GPU-based LiDAR simulator to generate large datasets of ground-truth point clouds. LiDAR technology has significantly increased its impact on academic and industrial environments. However, some of its ...
RECCS: Real-Time Camera Control for Particle Systems
(The Eurographics Association, 2021)
Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of thousands of particles, are common tasks in the field of scientific and information visualization. These steps typically involve ...
3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation
(The Eurographics Association, 2021)
We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings ...
Training Dataset Construction for Anomaly Detection in Face Anti-spoofing
(The Eurographics Association, 2021)
Anomaly detection, which is approaching the problem of face anti-spoofing as a one-class classification problem, is emerging as an increasingly popular alternative to the traditional approach of training binary classifiers ...
Recreational Motion Simulation: A New Frontier for Virtual Worlds Research
(The Eurographics Association, 2021)
Motion simulation is a developing field which continues to grow with the recent incline in commercial virtual reality. Whilst the majority of motion simulation research focuses on flight simulation and training, its utility ...