Now showing items 291-310 of 395

    • Real-time GPU-accelerated Out-of-Core Rendering and Light-field Display Visualization for Improved Massive Volume Understanding 

      Iglesias Guitian, Jose A. (Iglesias Guitian, Jose A., 2011-03-07)
      Nowadays huge digital models are becoming increasingly available for a number of different applications ranging from CAD, industrial design to medicine and natural sciences. Particularly, in the field of medicine, data ...
    • Real-time High Quality HDR Illumination and Tonemapped Rendering 

      Michael, Despina (Michael, 2010-07-10)
      Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
    • Real-time Human Performance Capture and Synthesis 

      Habermann, Marc Dr.-Ing. (Saarländische Universitäts- und Landesbibliothek, 2021)
      Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, contain humans as the main point of attention. Thus, there is an inherent necessity for industry, society, and private persons ...
    • Real-time Illustrative Visualization of Cardiovascular Hemodynamics 

      Van Pelt, Roy F. P. (Van Pelt, 13-06-2012)
      Modern magnetic resonance imaging techniques enable acquisition of time-resolved volumetric blood-flow velocity data. With these data, physicians aim for newfound insight into the intricate blood-flow dynamics. This ...
    • Real-Time Mono- and Multi-Volume Rendering of Large Medical Datasets on Standard PC Hardware 

      Grimm, Soeren (Grimm, 2005)
      Direkte Volumenvisualisierung ist eine effizienteMethode um komplexe Strukturen volumetrischer Datens¨atze zu untersuchen. Der Hauptvorteil, verglichen zur normalen Oberfl¨achenvisualisierung, ist die M¨oglichkeit ...
    • Real-time Rendering and Animation of Vegetation 

      Habel, Ralf (Habel, Jan 2009)
      Vegetationsdarstellung und Animation in Echtzeitapplikationen stellen immernoch ein grosses Problem aufgrund der inhärenten Komplexität vonPanzen dar. Sowohl die geometrische Komplexität als auch der ...
    • Real-Time Volume Visualization on Low-End Hardware 

      Mroz, Lukas (Mroz, 2001-05)
      Die Visualisierung von Volumsdaten ist ein wichtiges Werkzeug zur Untersuchung und Präsentation von Daten innerhalb zahlreicher Anwendungsgebiete. Bildgebende Verfahren innerhalb der Medizin sowie numerische Simulationen, ...
    • Realistic Rendering and Reconstruction of Astronomical Objects and an Augmented Reality Application for Astronomy 

      Lintu, Andrei (Lintu, Andrei, 2007-12-07)
      These days, there is an ever increasing need for realistic models,renderings and visualization of astronomical objects to be used inplanetarium and as a tool in modern astrophysical research. One of themajor goals of this ...
    • Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping 

      Knuth, Martin (2017-03-03)
      In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Reciprocal Shading for Mixed Reality 

      Knecht, Martin (Knecht, 2013-12-19)
      Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for ...
    • Recognition and representation of curve and surface primitives in digital models via the Hough transform 

      Romanengo, Chiara (2023-01-12)
      Curve and surface primitives have an important role in conveying an object shape and their recognition finds significant applications in manufacturing, art, design and medical applications. When 3D models are acquired by ...
    • Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry 

      Hullin, Matthias (Matthias Hullin, 2010-12-15)
      In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ...
    • Reconstructing 3D Human Avatars from Monocular Images 

      Alldieck, Thiemo (2020)
      Modeling 3D virtual humans has been an active field of research over the last decades. It plays a fundamental role in many applications, such as movie production, sports and medical sciences, or human-computer interaction. ...
    • Reconstruction and Analysis of Shapes from 3D Scans 

      Haar, Frank B. ter (Haar, 2009)
      In this thesis we use 3D laser range scans for the acquisition, reconstruction, and analysis of 3D shapes. 3D laser range scanning has proven to be a fast and effective way to capture the surface of an object in a computer. ...
    • Reconstruction and Rendering of Time-Varying Natural Phenomena 

      Ihrke, Ivo (Ihrke, 2007-05-21)
      While computer performance increases and computer generated images getever more realistic, the need for modeling computer graphics content is becoming stronger. To achieve photo-realism, detailed scenes have to be modeled, ...
    • Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives 

      Reisner-Kollmann, Irene (Reisner-Kollmann, 2013-03-12)
      3D models are widely used in different applications, including computer games, planning software, applications for training and simulation, and virtual city maps. For many of these applications it is necessary or at least ...
    • Reconstructive Geometry 

      Ullrich, Torsten (Ullrich, 2011)
      The thesis “Reconstructive Geometry” by TORSTEN ULLRICH presents a new collision detection algorithm, a novel approach to generative modeling, and an innovative shape recognition technique. All these contributions are ...
    • Reducing Animator Keyframes 

      Holden, Daniel (2017)
      The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ...
    • Registration of Heterogenous Data for Urban Modeling 

      Djahel, Rahima (2022-06-22)
      Indoor/Outdoor modeling of buildings is an important issue in the field of building life cycle management. It is seen as a joint process where the two aspects collaborate to take advantage of their semantic and geometric ...