Now showing items 147-166 of 322

    • Kaleidoscopic imaging 

      Reshetouski, Ilya (Reshetouski, Ilya, 2014-11-06)
      Kaleidoscopes have a great potential in computational photography as a tool for redistributing light rays. In time-of-flight imaging the concept of the kaleidoscope is also useful when dealing with the reconstruction ...
    • Large Data Scalability in Interactive Visual Analysis 

      Piringer, Harald (Piringer, 2011)
      In many areas of science and industry, the amount of data is growing fast and often already exceeds the ability to evaluate it. On the other hand, the unprecedented amount of ...
    • Layered Models for Large Scale Time-Evolving Landscapes 

      Cordonnier, Guillaume (Université Grenoble Alpes, 2019-12-06)
      The development of new technologies and algorithms allows the interactive visualization of virtual worlds showing an increasing amount of details and spatial extent. The production of plausible landscapes within these ...
    • Learning-Based Facial Animation 

      Bargmann, Robert (Bargmann, Robert, 2008-11-28)
      This thesis proposes a novel approach for automated 3D speechanimation from audio. An end-to-end system is presented whichundergoes three principal phases. In the acquisition phase, dynamicarticulation motions are recorded ...
    • LiveSync: Smart Linking of 2D and 3D Views in Medical Applications 

      Kohlmann, Peter (Kohlmann, Dec 2008)
      In dieser Dissertation werden zwei Techniken vorgestellt, welche 2D und 3DAnsichten in medizinischen Anwendungen geschickt miteinander verknüpfen.Obwohl interaktive 3D Volumenvisualisierung selbst für sehr große ...
    • Local Geometry Processing for Deformations of Non-Rigid 3D Shapes 

      Melzi, Simone (2018-06-19)
      Geometry processing and in particular spectral geometry processing deal with many different deformations that complicate shape analysis problems for non-rigid 3D objects. Furthermore, point-wise description of surfaces ...
    • Locally Solving Linear Systems for Geometry Processing 

      Herholz, Philipp (2019)
      Geometry processing algorithms commonly need to solve linear systems involving discrete Laplacians. In many cases this constitutes a central building block of the algorithm and dominates runtime. Usually highly optimized ...
    • Manipulations d'image expressives pour une variété de représentations visuelles - Expressive Image Manipulations for a Variety of Visual Representations 

      Bousseau, Adrien (Bousseau, 2009-10-15)
      La communication visuelle tire profit de la grande variété d'apparences qu'une image peut avoir. En ignorant les détails, les images simplifiées concentrent l'attention de l'observateur sur le contenu essentiel à transmettre. ...
    • Marker-less Motion Capture in General Scenes with Sparse Multi-camera Setups 

      Elhayek, Ahmed (2015-12-09)
      Human motion-capture from videos is one of the fundamental problems in computer vision and computer graphics. Its applications can be found in a wide range of industries. Even with all the developments in the past years, ...
    • Measurement-Based Model Estimation for Deformable Objects 

      Miguel, Eder (Universidad Rey Juan Carlos, 2014-11-25)
      Deformable objects play a critical role in our life due to their compliance. Clothing and support structures, such as mattresses, are just a few examples of their use. They are so common that an accurate prediction of their ...
    • Measurement-based modeling and fabrication of deformable materials for human faces 

      Bickel, Bernd (Bickel, 2010)
      <p>This thesis investigates the combination of data-driven and physically basedtechniques for acquiring, modeling, and animating deformable materials,with a special focus on human faces. Furthermore, based on these ...
    • Medical Visualization for Orthopedic Applications 

      Mlejnek, Matej (Mlejnek, 2006)
      This dissertation discusses visualization techniques of articular cartilage forboth quantitative and qualitative assessment. Articular cartilage is a very thinstructure covering the endings of human bones. Thus, even slight ...
    • Meshless sampling and reconstruction of manifolds and patterns 

      Oeztireli, A. Cengiz (Öztireli, 2013)
      It is one of the main goals of Computer Graphics in particular, and science ingeneral, to understand and mimic the complexity in the real world. Over the pastdecades, it has been proven that the mathematical structures of ...
    • A Methodology for the Semantic Visualization of Industrial Plant CAD Models for Virtual Reality Walkthroughs 

      Posada, Jorge-Leon (Posada, Jorge-Leon, Dec 2005)
      There are still many open questions and needs in important aspects of the scientific area of Large Model Visualization LMV- for Plant Design. Performance to achieve interactive rates in immersive virtual environments is ...
    • Methods for transform, analysis and rendering of complete light representations 

      Ahrenberg, Lukas (Ahrenberg, Lukas, 2007-07-16)
      Recent advances in digital holography, optical engineering and computer graphics have opened up the possibility of full parallax, three dimensional displays. The premises of these rendering systems are however somewhat ...
    • A Microservice Architecture for the Processing of Large Geospatial Data in the Cloud 

      Krämer, Michel (2017-11-07)
      With the growing number of devices that can collect spatiotemporal information, as well as the improving quality of sensors, the geospatial data volume increases con- stantly. Before the raw collected data can be used, ...
    • Model Reduction for Interactive Geometry Processing 

      Brandt, Christopher (n/a, 2019-04-01)
      The research field of geometry processing is concerned with the representation, analysis, modeling, simulation and optimization of geometric data. In this thesis, we introduce novel techniques and efficient algorithms for ...
    • Model-based human performance capture in outdoor scenes 

      Robertini, Nadia (2019-05-21)
      Technologies for motion and performance capture of real actors have enabled the creation of realisticlooking virtual humans through detail and deformation transfer at the cost of extensive manual work and sophisticated ...
    • Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging 

      Peters, Christoph (Universitäts- und Landesbibliothek Bonn, 2017-12-06)
      We apply the theory of moments to develop computationally efficient methods for real-time rendering of shadows and reconstruction of transient images from few measurements. Given moments of an unknown probability distribution, ...
    • Multi-Field Visualization 

      Obermaier, Harald (Obermaier, 2011-02-09)
      Modern science utilizes advanced measurement and simulation techniques to analyzephenomena from fields such as medicine, physics, or mechanics. The dataproduced by application of these techniques takes the form of ...