Browsing SCA 09: Eurographics/SIGGRAPH Symposium on Computer Animation by Title
Now showing items 10-27 of 27
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Face/Off: Live Facial Puppetry
(ACM SIGGRAPH / Eurographics Association, 2009)We present a complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face. The system utilizes a real-time structured light ... -
Fast and Robust Tracking of Fluid Surfaces
(ACM SIGGRAPH / Eurographics Association, 2009)Surface tracking is an important problem with applications in many research fields. Among the most famous examples in computer graphics is the simulation and rendering of liquids with free surfaces. A surface that is ... -
Fitting Behaviors to Pedestrian Simulations
(ACM SIGGRAPH / Eurographics Association, 2009)In this paper we present a data-driven approach for fitting behaviors to simulated pedestrian crowds. Our method annotates agent trajectories, generated by any crowd simulator, with action-tags. The aggregate effect of ... -
Guiding of Smoke Animations Through Variational Coupling of Simulations at Different Resolutions
(ACM SIGGRAPH / Eurographics Association, 2009)We propose a novel approach to guiding of Eulerian-based smoke animations through coupling of simulations at different grid resolutions. Specifically we present a variational formulation that allows smoke animations to ... -
Interactive Editing of Motion Style Using Drives and Correlations
(ACM SIGGRAPH / Eurographics Association, 2009)Animation data, from motion capture or other sources, is becoming increasingly available and provides high quality motion, but is difficult to customize for the needs of a particular application. This is especially true ... -
Interactive Synthesis of Human-Object Interaction
(ACM SIGGRAPH / Eurographics Association, 2009)We present an interactive motion editing tool for creating dynamic scenes with human and object interaction. Our approach solves for an optimal control problem that leverages methods for physics-based rigid body control ... -
Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
(ACM SIGGRAPH / Eurographics Association, 2009)The skills required to create compelling three-dimensional animation using computer software are quite different from those required to create compelling hand animation with pencil and paper. The three-dimensional medium ... -
A Point-Based Method for Animating Elastoplastic Solids
(ACM SIGGRAPH / Eurographics Association, 2009)In this paper we describe a point-based approach for animating elastoplastic materials. Our primary contribution is a simple method for computing the deformation gradient for each particle in the simulation. The deformation ... -
A Point-based Method for Animating Incompressible Flow
(ACM SIGGRAPH / Eurographics Association, 2009)In this paper, we present a point-based method for animating incompressible flow. The advection term is handled by moving the sample points through the flow in a Lagrangian fashion. However, unlike most previous approaches, ... -
Pose-Timeline for Propagating Motion Edits
(ACM SIGGRAPH / Eurographics Association, 2009)Motion editing often requires repetitive operations for modifying similar action units to give a similar effect or impression. This paper proposes a system for efficiently and flexibly editing the sequence of iterative ... -
Preface and Table of Contents
(ACM SIGGRAPH / Eurographics Association, 2009) -
Real-Time Deformation and Fracture in a Game Environment
(ACM SIGGRAPH / Eurographics Association, 2009)This paper describes a simulation system that has been developed to model the deformation and fracture of solid objects in a real-time gaming context. Based around a corotational tetrahedral finite element method, this ... -
Simulating Balance Recovery Responses to Trips Based on Biomechanical Principles
(ACM SIGGRAPH / Eurographics Association, 2009)To realize the full potential of human simulations in interactive environments, we need controllers that have the ability to respond appropriately to unexpected events. In this paper, we create controllers for the trip ... -
Spatial Deformation Transfer
(ACM SIGGRAPH / Eurographics Association, 2009)Much effort is invested in generating natural deformations of three-dimensional shapes. Deformation transfer simplifies this process by allowing to infer deformations of a new shape from existing deformations of a similar ... -
Statistical Simulation of Rigid Bodies
(ACM SIGGRAPH / Eurographics Association, 2009)We describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular momentum for collisions ... -
SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors
(ACM SIGGRAPH / Eurographics Association, 2009)The size of crowds that modern computer games and urban simulations are capable of handling has given rise to the challenging problem of debugging and testing massive simulations of autonomous agents. In this paper, we ... -
Style Learning and Transferring for Facial Animation Editing
(ACM SIGGRAPH / Eurographics Association, 2009)Most of current facial animation editing techniques are frame-based approaches (i.e., manually edit one keyframe every several frames), which is ineffective, time-consuming, and prone to editing inconsistency. In this ... -
Visibility Transition Planning for Dynamic Camera Control
(ACM SIGGRAPH / Eurographics Association, 2009)We present a real-time camera control system that uses a global planning algorithm to compute large, occlusion free camera paths through complex environments. The algorithm incorporates the visibility of a focus point into ...