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Now showing items 11-16 of 16
Design and Implementation of A Large-scale Hybrid Distributed Graphics System
(The Eurographics Association, 2002)
Although modern graphics hardware has strong capability to render millions of triangles within a second, huge scenes are still unable to be rendered in real-time. Lots of parallel and distributed graphics systems are ...
An Efficient System for Collaboration in Tele-Immersive Environments
(The Eurographics Association, 2002)
The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D ...
Physical cloth simulation on a PC cluster
(The Eurographics Association, 2002)
Cloth simulation is of major interest in 3D animation, as it allows the realistic modeling of dressed humans. The goal of our work is to decrease computation time in order to obtain real time dynamics animation. This paper ...
An Out-of-core Method for Computing Connectivities of Large Unstructured Meshes
(The Eurographics Association, 2002)
Adjacency graphs of meshes are important for visualizing or compressing unstructured scientific data. However, calculating adjacency graphs requires intensive memory space. For large data sets, the calculation becomes very ...
Efficient Parallel Implementations for Surface Subdivision
(The Eurographics Association, 2002)
Achieving an efficient surface subdivision is an important issue today in computer graphics, geometric modeling, and scientific visualization. In this paper we present two parallel versions of the Modified Butterfly ...
Parallel Performance Optimization of Large-Scale Unstructured Data Visualization for the Earth Simulator
(The Eurographics Association, 2002)
This paper describes some efficient parallel performance optimization strategies for large-scale unstructured data visualization on SMP cluster machines including the Earth Simulator in Japan. The three-level hybrid ...