Now showing items 13-14 of 14

    • Vertex-based Anisotropic Texturing 

      Olano, Marc; Mukherjee, Shrijeet; Dorbie, Angus (The Eurographics Association, 2001)
      MIP mapping is a common method used by graphics hardware to avoid texture aliasing. In many situations, MIP mapping over-blurs in one direction to prevent aliasing in another. Anisotropic texturing reduces this blurring ...
    • Watertight Tessellation using Forward Differencing 

      Moreton, Henry (The Eurographics Association, 2001)
      In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces ...