Browsing EGGH01: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001 by Title
Now showing items 13-14 of 14
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Vertex-based Anisotropic Texturing
(The Eurographics Association, 2001)MIP mapping is a common method used by graphics hardware to avoid texture aliasing. In many situations, MIP mapping over-blurs in one direction to prevent aliasing in another. Anisotropic texturing reduces this blurring ... -
Watertight Tessellation using Forward Differencing
(The Eurographics Association, 2001)In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces ...