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High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing
(The Eurographics Association, 2020)
Glyph rendering is an important scientific visualization technique for 3D, time-varying simulation data and for higherdimensional data in general. Though conceptually simple, there are several different challenges when ...
Compressed-Leaf Bounding Volume Hierarchies
(ACM, 2018)
We propose and evaluate what we call Compressed-Leaf Bounding Volume Hierarchies (CLBVH), which strike a balance between compressed and non-compressed BVH layouts. Our CLBVH layout introduces dedicated compressed multi-leaf ...
Finding Efficient Spatial Distributions for Massively Instanced 3-d Models
(The Eurographics Association, 2020)
Instancing is commonly used to reduce the memory footprint of massive 3-d models. Nevertheless, large production assets often do not fit into the memory allocated to a single rendering node or into the video memory of a ...
Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry
(The Eurographics Association, 2021)
We describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. ...