Search
Now showing items 1-10 of 10
Soft Finger-tip Sensing Probe Based on Haptic Primary Colors
(The Eurographics Association, 2018)
This paper describes a novel tactile sensing probe based on haptic primary colors (HPCs) and a tactile classifying system. We developed a finger-type soft tactile probe incorporating a sensor to measure three physical ...
Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
(The Eurographics Association, 2018)
Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ...
HTC Vive Pro Time Performance Benchmark for Scientific Research
(The Eurographics Association, 2018)
Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives
(The Eurographics Association, 2018)
This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for training purposes in the education sector and more specifically for teacher training and professional development. During ...
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)
Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)
Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ...
VR Video Storytelling for Intangible Cultural Heritage Preservation
(The Eurographics Association, 2018)
Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...
Atalaya3D: Making Universities' Cultural Heritage Accessible Through 3D Technologies
(The Eurographics Association, 2018)
This work was carried out over the past eight years through the Atalaya3D project, which aims to make the cultural heritage of the ten public Andalusian universities accessible. Since 2010, the project has been a pioneer ...
Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts
(The Eurographics Association, 2018)
Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...