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Memory-Efficient On-The-Fly Voxelization of Particle Data
(The Eurographics Association, 2015)
In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g. fluids obtained from particle-based simulations such as Smoothed Particle ...
Manifold Next Event Estimation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present manifold next event estimation (MNEE), a specialised technique for Monte Carlo light transport simulation to render refractive caustics by connecting surfaces to light sources (next event estimation) across ...
Improved Half Vector Space Light Transport
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we present improvements to half vector space light transport (HSLT) [KHD14], which make this approach more practical, robust for difficult input geometry, and faster. Our first contribution is the computation ...
Portal-Masked Environment Map Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a technique to e ciently importance sample distant, all-frequency illumination in indoor scenes. Standard environment sampling is ine cient in such cases since the distant lighting is typically only visible ...
Visualization of Particle-based Data with Transparency and Ambient Occlusion
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Particle-based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real-time explorative visualization it is common to render the resulting data using ...