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Mach-RT: A Many Chip Architecture for Ray Tracing
(The Eurographics Association, 2019)
We propose an unconventional solution to high-performance ray tracing that combines a ray ordering scheme that minimizes access to the scene data with a large on-chip buffer acting as near-compute storage that is spread ...
Hardware-Accelerated Dual-Split Trees
(ACM, 2020)
Bounding volume hierarchies (BVH) are the most widely used acceleration structures for ray tracing due to their high construction and traversal performance. However, the bounding planes shared between parent and children ...