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Consistent Surface Model for SPH-based Fluid Transport
(ACM SIGGRAPH / Eurographics Association, 2013)
Surface effects play an essential role in fluid simulations. A vast number of dynamics including wetting of surfaces, cleansing, and foam dynamics are based on surface-surface and surface-bulk interactions, which in turn ...
Accurate Surface Embedding for Higher Order Finite Elements
(ACM SIGGRAPH / Eurographics Association, 2013)
In this paper we present a novel approach to efficiently simulate the deformation of highly detailed meshes using higher order finite elements (FE). An efficient algorithm based on non-linear optimization is proposed in ...
Efficient Simulation of Secondary Motion in Rig-Space
(ACM SIGGRAPH / Eurographics Association, 2013)
We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. Our method achieves a performance improvement of one to two orders of magnitude over previous work ...
Rod Constraints for Simplified Ragdolls
(ACM SIGGRAPH / Eurographics Association, 2013)
Physics-based animation has become a standard feature in modern games. Typically, the bones in a character's animation rig are each associated with a simulated rigid body, leading to a jointed assembly commonly called a ...
Interactive Techniques for Populating Large Virtual Cities
(The Eurographics Association, 2013)
For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the ...
Artistic Simulation of Curly Hair
(ACM SIGGRAPH / Eurographics Association, 2013)
Artistic simulation of hair presents many challenges - ranging from incorporating artistic control to dealing with extreme motions of characters. Additionally, in a production environment, the simulation needs to be fast ...
Control of Rotational Dynamics for Ground Behaviors
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper proposes a physics-based framework to generate rolling behaviors with significant rotational components. The proposed technique is a general approach for guiding coordinated action that can be layered over ...
Relationship Descriptors for Interactive Motion Adaptation
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents an interactive motion adaptation scheme for close interactions between skeletal characters and mesh structures, such as moving through restricted environments, and manipulating objects. This is achieved ...
Diverse Motion Variations for Physics-based Character Animation
(ACM SIGGRAPH / Eurographics Association, 2013)
We present an optimization framework for generating diverse variations of physics-based character motions. This allows for the automatic synthesis of rich variations in style for simulated jumps, flips, and walks. While ...
View-Dependent Control of Elastic Rod Simulation for 3D Character Animation
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents view-dependent control of elastic rod simulation for 3D character animation. Elastic rod simulation is often used in character animation to generate motion of passively deforming body parts such as hair, ...