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Memory-Efficient On-The-Fly Voxelization of Particle Data
(The Eurographics Association, 2015)
In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g. fluids obtained from particle-based simulations such as Smoothed Particle ...
Stochastic Soft Shadow Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...
Physically Meaningful Rendering using Tristimulus Colours
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. ...
Improved Half Vector Space Light Transport
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we present improvements to half vector space light transport (HSLT) [KHD14], which make this approach more practical, robust for difficult input geometry, and faster. Our first contribution is the computation ...
Visualization of Coherent Structures of Light Transport
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Inspired by vector field topology, an established tool for the extraction and identification of important features of flows and vector fields, we develop means for the analysis of the structure of light transport. For that, ...
Frontmatter: EG PGV 2015 - Eurographics Symposium on Parallel Graphics and Visualization
(Eurographics Association, 2015)
Deferred Attribute Interpolation for Memory-Efficient Deferred Shading
(ACM Siggraph, 2015)
In this work we present a novel approach to deferred shading suitable for high resolution displays and high visibility sampling rates. We reduce the memory costs of deferred shading by substituting the geometry buffer with ...